11

我有WritableBitmap图像,我已经在图像控制 src 中设置。当用户在选定的文本区域上移动时,我正在创建矩形。我还PDFtron SDK用于从 PDF 文档中获取选定的文本。我们正在WritableBitmap从 PDF 中获取图像。我们必须逐行选择文本。

我正在使用此代码来绘制屏幕:

System.Drawing.Rectangle rectangle = new System.Drawing.Rectangle((int)Math.Min(_downX, x),
                             (int)Math.Min(_downY, y),
                             (int)Math.Abs(_downX - x),
                             (int)Math.Abs(_downY - y));

System.Drawing.Bitmap myBitmap = new System.Drawing.Bitmap(@"D:\PDF\ScreenDraw\WpfApplication1\WpfApplication1\Image\Capture.PNG");

using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(myBitmap))
{
    System.Drawing.Color customColor = System.Drawing.Color.FromArgb(50, System.Drawing.Color.Red);
    System.Drawing.SolidBrush shadowBrush = new System.Drawing.SolidBrush(customColor);
    g.FillRectangles(shadowBrush, new System.Drawing.Rectangle[] { rectangle });
}

//myBitmap.Save(@"D:\PDF\abc.png");
//bitmapSource = new BitmapImage(new Uri(@"D:\PDF\abc.png", UriKind.Absolute));

using (var memory = new System.IO.MemoryStream())
{
    myBitmap.Save(memory, System.Drawing.Imaging.ImageFormat.Png);
    memory.Position = 0;

    var bitmapImage = new BitmapImage();
    bitmapImage.BeginInit();
    bitmapImage.StreamSource = memory;
    bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
    bitmapImage.EndInit();
    Img.Source = bitmapImage;
}

如何选择行明智而不是Rect明智的文本?在此处输入图像描述

我必须选择如上图所示的文本。

4

1 回答 1

1

你想要的是不可能的。您有一个位图,它不会神奇地意识到其中的文本,也不会改变它。虽然这并不是说你无能为力。我没有时间提供完整的解决方案,但我可以提供逐步说明如何实现最佳解决方案。

你可以做的是:

  1. 文本尺寸定义 - 使用可编辑的 X 轴和 Y 轴步进和偏移创建网格覆盖在图像上的控件。然后,您将能够使用文本行 (Y) 校准网格。和字符宽度(X)。应该这样做(我想你会明白的):

    public int XGridStep
    {
        get { return (int)base.GetValue(XGridStepProperty); }
        set
        {
            base.SetValue(XGridStepProperty, value);
            RepaintGrid();
        }
    }
    
    public static readonly DependencyProperty XGridStepProperty = DependencyProperty.Register("XGridStepProperty", typeof(int), typeof(PlanLayout), new PropertyMetadata(100));
    
    public int XGridOffset
    {
        get { return (int)base.GetValue(XGridOffsetProperty); }
        set
        {
            base.SetValue(XGridOffsetProperty, value);
            RepaintGrid();
        }
    }
    
    public static readonly DependencyProperty XGridOffsetProperty = DependencyProperty.Register("XGridOffsetProperty", typeof(int), typeof(PlanLayout), new PropertyMetadata(0));
    
    public bool XGridVisible
    {
        get { return (bool)base.GetValue(XGridVisibleProperty); }
        set
        {
            base.SetValue(XGridVisibleProperty, value);
            RepaintGrid();
        }
    }
    
    public static readonly DependencyProperty XGridVisibleProperty = DependencyProperty.Register("XGridVisibleProperty", typeof(bool), typeof(PlanLayout), new PropertyMetadata(false));
    
    public int YGridStep
    {
        get { return (int)base.GetValue(YGridStepProperty); }
        set
        {
            base.SetValue(YGridStepProperty, value);
            RepaintGrid();
        }
    }
    
    public static readonly DependencyProperty YGridStepProperty = DependencyProperty.Register("YGridStepProperty", typeof(int), typeof(PlanLayout), new PropertyMetadata(100));
    
    public int YGridOffset
    {
        get { return (int)base.GetValue(YGridOffsetProperty); }
        set
        {
            base.SetValue(YGridOffsetProperty, value);
            RepaintGrid();
        }
    }
    
    public static readonly DependencyProperty YGridOffsetProperty = DependencyProperty.Register("YGridOffsetProperty", typeof(int), typeof(PlanLayout), new PropertyMetadata(0));
    
    public bool YGridVisible
    {
        get { return (bool)base.GetValue(YGridVisibleProperty); }
        set
        {
            base.SetValue(YGridVisibleProperty, value);
            RepaintGrid();
        }
    }
    
    public static readonly DependencyProperty YGridVisibleProperty = DependencyProperty.Register("YGridVisibleProperty", typeof(bool), typeof(PlanLayout), new PropertyMetadata(false));
    
    private void RepaintGrid()
    {
        if (!IsEditable)
            return;
    
        foreach (Line l in _gridXLines)
            content.Children.Remove(l);
        _gridXLines.Clear();
        if (XGridVisible)
            for (int i = XGridOffset; i < content.ActualWidth; i += XGridStep)
            {
                Line line = new Line();
                line.IsHitTestVisible = false;
                line.Stroke = Brushes.Black;
                line.Y1 = 0;
                line.Y2 = content.ActualHeight;
                line.X1 = line.X2 = i;
                if (Math.Abs(line.X1 - content.ActualWidth) < XGridStep * 0.5 || line.X1 < XGridStep * 0.5)
                    continue;
                _gridXLines.Add(line);
                content.Children.Add(line);
                Canvas.SetZIndex(line, 0);
            }
    
        foreach (Line l in _gridYLines)
            content.Children.Remove(l);
        _gridYLines.Clear();
        if (YGridVisible)
            for (int i = YGridOffset; i < content.ActualHeight; i += YGridStep)
            {
                Line line = new Line();
                line.IsHitTestVisible = false;
                line.Stroke = Brushes.Black;
                line.X1 = 0;
                line.X2 = content.ActualWidth;
                line.Y1 = line.Y2 = i;
                if (Math.Abs(line.Y1 - content.ActualHeight) < YGridStep * 0.5 || line.Y1 < YGridStep * 0.5)
                    continue;
                _gridYLines.Add(line);
                content.Children.Add(line);
                Canvas.SetZIndex(line, 0);
            }
    }
    
  2. 文本选择- 您现在要做的就是为您的控件添加“对齐网格”功能。再次,仅供参考:

    private void elementWrapper_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
    {
        if (_mouseHandlingMode != MouseHandlingMode.Dragging)
            return;
    
        SelectableElement element = (SelectableElement)sender;
    
        Point curContentPoint = e.GetPosition(content);
        //Vector elementDragVector = curContentPoint - _origContentMouseDownPoint;
    
        _origContentMouseDownPoint = curContentPoint;
    
        //double destinationLeft = Canvas.GetLeft(element) + elementDragVector.X;
        //double destinationTop = Canvas.GetTop(element) + elementDragVector.Y;
        double destinationLeft = curContentPoint.X - element.ActualWidth / 2;
        double destinationTop = curContentPoint.Y - element.ActualHeight / 2;
    
        if (SnapToGrid)
        {
            if (XGridVisible)
            {
                foreach (Line l in _gridXLines)
                    l.StrokeThickness = 1;
    
                Line nearest = GetNearestXGridLine((int)curContentPoint.X);
    
                if (Math.Abs(curContentPoint.X - nearest.X1) < XGridStep * 0.2)
                {
                    destinationLeft = nearest.X1 - element.ActualWidth / 2;
                    nearest.StrokeThickness = 3;
                }
            }
    
            if (YGridVisible)
            {
                foreach (Line l in _gridYLines)
                    l.StrokeThickness = 1;
    
                Line nearest = GetNearestYGridLine((int)curContentPoint.Y);
    
                if (Math.Abs(curContentPoint.Y - nearest.Y1) < YGridStep * 0.2)
                {
                    destinationTop = nearest.Y1 - element.ActualHeight / 2;
                    nearest.StrokeThickness = 3;
                }
            }
        }
    
        if (destinationLeft < 0)
            destinationLeft = 0;
    
        if (destinationLeft > content.ActualWidth - element.ActualWidth)
            destinationLeft = content.ActualWidth - element.ActualWidth;
    
        if (destinationTop < 0)
            destinationTop = 0;
    
        if (destinationTop > content.ActualHeight - element.ActualHeight)
            destinationTop = content.ActualHeight - element.ActualHeight;
    
        Canvas.SetLeft(element, destinationLeft);
        Canvas.SetTop(element, destinationTop);
    
        element.ElementContent.Position.X = curContentPoint.X;
        element.ElementContent.Position.Y = curContentPoint.Y;
    
        e.Handled = true;
    }
    
    private Line GetNearestXGridLine(int xpos)
    {
        return _gridXLines.OrderBy(gl => Math.Abs((int)gl.X1 - xpos)).First();
    }
    
    private Line GetNearestYGridLine(int Ypos)
    {
        return _gridYLines.OrderBy(gl => Math.Abs((int)gl.Y1 - Ypos)).First();
    }
    
  3. 选择的图形表示- 现在绘制(最多)3个矩形:从选择的左上角到相关文本行的右下角,下一行的左上角到最后一个选定行的右下角和左上角的点选择右下角的最后一行

  4. 获取文本- 从这些矩形中获取部分文本数据并加入。
于 2016-05-15T14:23:18.930 回答