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我正在关注关于使用 Photon Server 进行 MMO 开发的 Christian Richards 教程。对于那些不知道那是什么的人,它基本上涵盖了使用 MMO 类型架构从头开始重写光子框架。我遇到了许多问题,我找到了解决方法或修复方法,但这个错误我很难过。服务器启动并加载我的代理服务器和登录服务器后,我遇到以下错误。服务器启动正常,查找它很好,但是一旦它尝试注册子服务器,它就会在我的代理日志中抛出这个错误。

代理服务器日志:

2015-07-22 14:56:10,892 [1] 信息 Photon.SocketServer.ApplicationBase [(null)] 应用程序停止:AppId=Proxy

2015-07-22 14:57:01,913 [1] INFO Photon.SocketServer.ApplicationBase [(null)] - 应用程序启动:AppId=Proxy;AppPath=C:\Photon\deploy\ComplexServer,类型=ComplexServer.ComplexProxyServer

2015-07-22 14:57:01,968 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 AverageCounter: Name=''

2015-07-22 14:57:01,977 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 NumericCounter: Name=''

2015-07-22 14:57:01,986 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 CountsPerSecondCounter: Name=''

2015-07-22 14:57:01,993 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 CountsPerSecondCounter: Name=''

2015-07-22 14:57:02,001 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 NumericCounter: Name=''

2015-07-22 14:57:02,008 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 CountsPerSecondCounter: Name=''

2015-07-22 14:57:02,017 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 NumericCounter: Name=''

2015-07-22 14:57:02,026 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 CountsPerSecondCounter: Name=''

2015-07-22 14:57:02,035 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 CountsPerSecondCounter: Name=''

2015-07-22 14:57:02,043 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 NumericCounter: Name=''

2015-07-22 14:57:02,051 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 CountsPerSecondCounter: Name=''

2015-07-22 14:57:02,058 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 CountsPerSecondCounter: Name=''

2015-07-22 14:57:02,066 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 NumericCounter: Name=''

2015-07-22 14:57:02,084 [13] 调试 Photon.SocketServer.ApplicationBase [(null)] - OnInit - ConnID = 2,IP 127.0.0.1 在端口 4520,类型 = TCPListener

2015-07-22 14:57:02,108 [13] DEBUG Photon.SocketServer.Protocol [(null)] - 为应用程序 Master 解析的初始化消息,客户端版本 3.0.5,协议 GpBinaryV2 版本 1.6

2015-07-22 14:57:02,120 [11] 调试 MMO.Photon.Application.PhotonConnectionCollection [(null)] - 收到初始化请求 127.0.0.1:4520 - Photon.SocketServer.InitRequest

2015-07-22 14:57:02,127 [11] 调试 MMO.Photon.Application.PhotonApplication [(null)] - 收到来自子服务器的初始化请求

2015-07-22 14:57:02,154 [11] DEBUG Photon.SocketServer.ApplicationBase [(null)] - OnInit - 发送到 ConnId 2 的响应,SendResult Ok

2015-07-22 14:57:02,331 [7] 错误 Photon.SocketServer.ApplicationBase [(null)] - System.NotImplementedException:方法或操作未实现。在 C:\Programming\SoftwareDevelopment\C#\MMO\MMO.Photon\Application\PhotonRequest.cs 中的 MMO.Photon.Application.PhotonRequest.MMO.Framework.IMessage.get_Code():MMO.Photon.Server.PhotonServerHandlerList 的第 48 行.HandleMessage(IMessage message, PhotonServerPeer peer) in c:\Programming\SoftwareDevelopment\C#\MMO\MMO.Photon\Server\PhotonServerHandlerList.cs:MMO.Photon.Server.PhotonServerPeer.OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters) 的第 140 行在 c:\Programming\SoftwareDevelopment\C#\MMO\MMO.Photon\Server\PhotonServerPeer.cs:Photon.SocketServer.ServerToServer.ServerPeerBase.OnReceiveInternal(Byte[] 数据的第 36 行,

*如您所见,它将初始化响应/请求正确地发送到主服务器并登录,直到它尝试注册子服务器。通过观察下面的 Login.log 以及比较“注册子服务器”上的时间戳可以看出,在登录服务器尝试注册子服务器后几乎一秒钟就抛出了上述异常。

2015-07-22 14:56:10,845 [1] INFO Photon.SocketServer.ApplicationBase [(null)] - 应用程序停止:AppId=Login 2015-07-22 14:57:01,541 [12] 调试 Photon.SocketServer.ServerToServer .TemporaryServerPeer [(null)] - OnOutboundConnectionEstablished: 发送初始化请求 2015-07-22 14:57:01,541 [1] DEBUG MMO.Photon.Application.PhotonApplication [(null)] - 在 127.0.0.1:4520 2015 连接到 master -07-22 14:57:01,584 [1] INFO Photon.SocketServer.ApplicationBase [(null)] - 应用程序启动:AppId=Login;AppPath=C:\Photon\deploy\ComplexServer,类型=LoginServer.LoginServer 2015-07-22 14:57:01,592 [12] 调试 Photon.SocketServer.ServerToServer.TemporaryServerPeer [(null)] - SentInitRequest: ConnID=2, ChannelId =0,结果=确定大小=41 字节 2015-07-22 14:57:02,157 [13] 调试 ExitGames.Diagnostics.Counter.CounterBase [(null)] - 创建 AverageCounter:

以下代码来自我认为相关的类。

PhotonRequest 类:

class PhotonRequest : IMessage
{

    private readonly byte _code;
    private readonly Dictionary<byte, object> _parameters;
    private readonly int? _subCode;

    public PhotonRequest(byte code, int? subCode, Dictionary<byte, object> parameters)
    {
        _code = code;
        _parameters = parameters;
        _subCode = subCode;
    }

    public short Code
    {
        get { return _code; }
    }


    public MessageType Type
    {
        get { return MessageType.Response; }
    }

    public int? SubCode
    {
        get { return _subCode; }
    }

    public Dictionary<byte, object> Parameters
    {
        get { return _parameters; }
    }


    byte IMessage.Code
    {
        get {  throw new NotImplementedException();  }
    }

}

PhotonServerHandlerList 类:

public class PhotonServerHandlerList
{

    private readonly DefaultRequestHandler _defaultRequestHandler;
    private readonly DefaultResponseHandler _defaultResponseHandler;
    private DefaultEventHandler _defaultEventHandler;

    protected readonly ILogger Log;

    private readonly Dictionary<int, PhotonServerHandler> _requestHandlerList;
    private readonly Dictionary<int, PhotonServerHandler> _responseHandlerList;
    private readonly Dictionary<int, PhotonServerHandler> _eventHandlerList;

    public PhotonServerHandlerList(IEnumerable<IHandler<PhotonServerPeer>> handlers, 
    DefaultRequestHandler defaultRequestHandler, DefaultResponseHandler defaultResponseHandler, 
        DefaultEventHandler defaultEventHandler, PhotonApplication application)
    {
        _defaultRequestHandler = defaultRequestHandler;
        _defaultResponseHandler = defaultResponseHandler;
        _defaultEventHandler = defaultEventHandler;

        Log = application.Log;

        _requestHandlerList = new Dictionary<int, PhotonServerHandler>();
        _responseHandlerList = new Dictionary<int, PhotonServerHandler>();
        _eventHandlerList = new Dictionary<int, PhotonServerHandler>();

        foreach (PhotonServerHandler handler in handlers)
        {
            if(!RegisterHandler(handler))
            {
                Log.WarnFormat("attempted to register handler {0} for type{1}|{2}", handler.GetType().Name, handler.Type, handler.Code);
            }
        }
    }

    public bool RegisterHandler(PhotonServerHandler handler)
    { 
        var registered = false;

        if((handler.Type & MessageType.Request) == MessageType.Request)
        {
            if (handler.SubCode.HasValue && !_requestHandlerList.ContainsKey(handler.SubCode.Value))
            {
                _requestHandlerList.Add(handler.SubCode.Value, handler);
                registered = true;
            }
            else if (!_requestHandlerList.ContainsKey(handler.Code))
            {
                _requestHandlerList.Add(handler.Code, handler);
                registered = true;
            }
            else
            {
                Log.ErrorFormat("RequestHandler list already contains handler for {0} - cannot add {1}", handler.Code, handler.GetType().Name);
            }

        }

        if ((handler.Type & MessageType.Response) == MessageType.Response)
        {
            if (handler.SubCode.HasValue && !_responseHandlerList.ContainsKey(handler.SubCode.Value))
            {
                _responseHandlerList.Add(handler.SubCode.Value, handler);
                registered = true;
            }
            else if (!_responseHandlerList.ContainsKey(handler.Code))
            {
                _responseHandlerList.Add(handler.Code, handler);
                registered = true;
            }
            else
            {
                Log.ErrorFormat("Response Handler list already contains handler for {0} - cannot add {1}", handler.Code, handler.GetType().Name);
            }

        }

        if ((handler.Type & MessageType.Async) == MessageType.Async)
        {
            if (handler.SubCode.HasValue && !_eventHandlerList.ContainsKey(handler.SubCode.Value))
            {
                _eventHandlerList.Add(handler.SubCode.Value, handler);
                registered = true;
            }
            else if (!_eventHandlerList.ContainsKey(handler.Code))
            {
                _eventHandlerList.Add(handler.Code, handler);
                registered = true;
            }
            else
            {
                Log.ErrorFormat("event Handler list already contains handler for {0} - cannot add {1}", handler.Code, handler.GetType().Name);
            }

        }

        return registered;
    }

    public bool HandleMessage(IMessage message, PhotonServerPeer peer)
    {
        bool handled = false;

        switch (message.Type)
        { 
            case MessageType.Request:
                if (message.SubCode.HasValue && _requestHandlerList.ContainsKey(message.SubCode.Value))
                {
                    _requestHandlerList[message.SubCode.Value].HandleMessage(message, peer);
                    handled = true;
                }
                else if (!message.SubCode.HasValue && _requestHandlerList.ContainsKey(message.Code))
                {
                    _requestHandlerList[message.Code].HandleMessage(message, peer);
                    handled = true;
                }
                else
                {
                    _defaultRequestHandler.HandleMessage(message, peer);
                }
                break;

            case MessageType.Response:
                if (message.SubCode.HasValue && _responseHandlerList.ContainsKey(message.SubCode.Value))
                {
                    _responseHandlerList[message.SubCode.Value].HandleMessage(message, peer);
                    handled = true;
                }
                else if (!message.SubCode.HasValue && _responseHandlerList.ContainsKey(message.Code))
                {
                    _responseHandlerList[message.Code].HandleMessage(message, peer);
                    handled = true;
                }
                else
                {
                    _defaultResponseHandler.HandleMessage(message, peer);
                }
                break;

            case MessageType.Async:
                if (message.SubCode.HasValue && _eventHandlerList.ContainsKey(message.SubCode.Value))
                {
                    _eventHandlerList[message.SubCode.Value].HandleMessage(message, peer);
                    handled = true;
                }
                else if (!message.SubCode.HasValue && _eventHandlerList.ContainsKey(message.Code))
                {
                    _eventHandlerList[message.Code].HandleMessage(message, peer);
                    handled = true;
                }
                else
                {
                    _defaultEventHandler.HandleMessage(message, peer);
                }
                break;
        }

        return handled;
    }
}

消息界面:

public interface IMessage
{
    MessageType Type { get; }
    byte Code { get; }
    int? SubCode { get; } // nullable int
    Dictionary<byte, object> Parameters { get; }
}
4

1 回答 1

2

尽管我不熟悉您在做什么,但在调试文本墙中这对我来说很突出:

System.NotImplementedException:方法或操作未实现。在 C:\Programming\SoftwareDevelopment\C#\MMO\MMO.Photon\Application\PhotonRequest.cs:line 48 中的 MMO.Photon.Application.PhotonRequest.MMO.Framework.IMessage.get_Code()

您的PhotonRequest类继承了IMessage接口,这是接口规定的实现它的义务。您目前Code在您的班级中声明如下:

public short Code
{
    get
    {
        return _code;
    }
}

而它在IMessage接口中声明为:

byte Code { get; }

您需要将您的类型更改为byte而不是short. 我不确定它是如何为您构建的(因为 Visual Studio C# 编译器会在此引发编译器错误),但就是这样。

于 2015-07-22T19:59:21.323 回答