我的 Boggle 项目有一些逻辑错误,无法查明它们。我唯一能做的就是退出拼图游戏。谁能帮我吗?在这个程序中,每当单击 JMenu Item 新游戏时,我需要开始一个新游戏,每当单击 Shake Dice 按钮时,字母要随机化,包含提交单词 Jbutton 以及分数和当前单词 jlabels 的 Jpanel,以及每当单击提交单词按钮并更新分数时要更新的当前单词标签。
Boggle 用户界面代码:
package userInterface;
/**
*
* @author Zac
*/
import core.Board;
import core.Die;
import javax.swing.*;
import javax.swing.Timer;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
public class BoggleUi extends JFrame{
Board boggleBoard;//creating a board object
//components
private static JMenuBar menuBar;//declare menubar
private static JMenu Boggle;// declare Jmenu
private static JMenuItem game;// set menu item for game
private static JMenuItem exit;// set menu item for exit
//buttons
private static JButton Shakedice;//button for shaking the dice
private static JButton submitWord;// button to submit word
//layout of the UI
private JPanel diceButtons;//jpanel for the dice buttons
private JPanel componentLayout;//jpanel for other components
private JPanel wordPanel;// Jpanel for word related ui
private static JScrollPane scrollPane;//scrollpane
private static JTextArea textArea;//textarea
private static JLabel timeLeft;// Jlabel for countdown
private static JLabel timer;//label for above time left
private static JLabel wordsLeft;//label for words entered in text area
private static JLabel currentWord;//label for current word
private static JLabel playerScore;// label for score
private static JLabel dieButton;// label for dice button
//handlers
private GameListener gameListener;// listener for the Boggle game
private PanelListener panelListener;// listener for dice
//timer variables
int timeMili; //miliseconds
int timeMin;// minutes
int timeSec;//seconds
Timer countdownTimer;//timer
public BoggleUi(Board boggleBoard,ArrayList Readdictionary ){
this.boggleBoard = boggleBoard;//calls the boggle board
initComponents();
}
public void initComponents(){ //initialzes components
this.setSize(800,800);//set size of JFrame
this.setDefaultCloseOperation(EXIT_ON_CLOSE);//remove window if closed
menuBar = new JMenuBar();//creates a menu bar
Boggle = new JMenu("Boggle");
game = new JMenuItem("New Game");// menu item for new game
exit = new JMenuItem("Exit");// menu item for exiting the game
exit.addActionListener(new ExitListener());//adding an action listener to the exit menu item
Boggle.add(game);
Boggle.add(exit);
menuBar.add(Boggle);
this.setJMenuBar(menuBar);
//actionlistener
gameListener = new GameListener();//make a new game listener
game.addActionListener(gameListener);//add game listener
panelListener = new PanelListener();//make new panel listener
Boggle.addActionListener(panelListener);// add panel listener
Shakedice = new JButton("Shake Dice");
Shakedice.addActionListener(new ShakeListener());// make shake listener
submitWord = new JButton("Submit Word");
submitWord.addActionListener(new SubmitWordListener());// make submit listener
//inititialize timer and listener
countdownTimer = new Timer(1000, new TimerListener());//setting timer and listener
countdownTimer.start();// start timer
//set up textarea and jscroll pane and other components
Dicepanels();//set up for panels and components
textArea = new JTextArea();//creates new text area
textArea.setLineWrap(true);//wraps text
scrollPane = new JScrollPane(textArea);//creates new scroll pane
scrollPane.setMinimumSize(new Dimension(200, 300));// set minimum size
scrollPane.setPreferredSize(new Dimension(200, 300));// preferred size of scroll pane
scrollPane.setMaximumSize(new Dimension(400, 600));//set max size
scrollPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);//never allows horizontal bar
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED);//calls for vertical bar
componentLayout.setLayout(new BoxLayout(componentLayout,BoxLayout.Y_AXIS));//sets to y axis
componentLayout.add(wordsLeft);
componentLayout.add(scrollPane);//appears after a certain amount of lines are entered
componentLayout.add(timer);// adds time left label
componentLayout.add(timeLeft);//adds time label
componentLayout.add(Shakedice);//adds shake dice button
this.add(diceButtons);//adds dice buttons
this.add(componentLayout,BorderLayout.EAST);//adds the components
this.add(wordPanel,BorderLayout.SOUTH);//adds word panel
this.setVisible(true);// makes the entire jframe visible
}
private JFrame getThisParent(){// method to retrieve the JFrame
return this;
}
//code for text area
public void updateText(String boggleData){//method to update the text
textArea.append(boggleData+ "\n");
textArea.setCaretPosition(textArea.getDocument().getLength());
}
//area to place dice buttons and other components
private void Dicepanels() {
//setup dice buttons
diceButtons = new JPanel(new GridLayout(4, 4));// set buttons in a 4x4 grid
diceButtons.setMinimumSize(new Dimension(400, 400));//set minimum size
diceButtons.setPreferredSize(new Dimension(400, 400));//set preferred size
//setup components
componentLayout = new JPanel();
wordsLeft = new JLabel("Enter Words Found");
timer = new JLabel("Time Left");
timeLeft = new JLabel("3:00");//JLabel for timer
timeLeft.setMinimumSize(new Dimension(500,500));//sets size for label
Shakedice = new JButton("Shake Dice");
//dimensions for the shake dice button
Shakedice.setMinimumSize(new Dimension(120, 60));
Shakedice.setPreferredSize(new Dimension(120, 60));
Shakedice.setMaximumSize(new Dimension(120, 60));
Shakedice.setFont(null);//font size
//setup Word panel
wordPanel = new JPanel();
currentWord = new JLabel();// label to show current word
playerScore = new JLabel("Score:" + "0");// label that shows the player's score
submitWord = new JButton("Submit Word");
//dimensions for the submit word button
submitWord.setMinimumSize(new Dimension(100, 50));
submitWord.setPreferredSize(new Dimension(100, 50));
submitWord.setMaximumSize(new Dimension(100, 50));
submitWord.setFont(null);//font size
//JButton ArrayList
ArrayList <Die> dice = boggleBoard.shakeDice();
int counter = 0;
for(int row = 0; row < 4; row++){
for(int col = 0; col < 4; col++){
Die die = dice.get(counter);
JButton button = new JButton();
button.setText(die.getLetter());
button.putClientProperty("letter",die.getLetter());
button.putClientProperty("row",row);
button.putClientProperty("col",col);
diceButtons.add(button);
diceButtons.setFont(null);
counter++;
}
}
}
private class ExitListener implements ActionListener { //action for exiting
public void actionPerformed(ActionEvent e)
{
//dialogue to confirm quiting the game
int response = JOptionPane.showConfirmDialog(null, "Confirm to exit Boggle?",
"Exit?", JOptionPane.YES_NO_OPTION);
if (response == JOptionPane.YES_OPTION)
System.exit(0);//exit game
}
}
private class GameListener implements ActionListener{//implement actionlistener for game
public void actionPerformed(ActionEvent e){
textArea.revalidate();//revailidate text area
timeLeft.repaint(); //repaint time left Jpanel
Shakedice.setEnabled(true);//reenable shake dice button
}
}
private class ShakeListener implements ActionListener{
public void actionPerformed(ActionEvent e){
boggleBoard.shakeDice();//call shake dice method into shake listener
//Random randomDie = new Random();//new radomization
//String placement = randomDie.(diceButtons);
diceButtons.revalidate();// revalidates dice buttons
playerScore.repaint();//reset score
playerScore.setText("Score:" + "0");// set to 0
currentWord.repaint();// reset current word
timeLeft.repaint();// reset timer
Shakedice.setEnabled(false);//disable shake dice button
}
}
private class SubmitWordListener implements ActionListener{
boolean wordValidate = false;
public void actionPerformed(ActionEvent e){
if(wordValidate = true){
System.out.println("TemporaryDictionary.txt");
textArea.append("" + currentWord);
currentWord.revalidate();//update current word j label
}
}
}
private class PanelListener implements ActionListener{
public void actionPerformed(ActionEvent e){
ArrayList <JButton> buttons = new ArrayList<JButton>();
if(e.getSource()instanceof JButton){
//create Jbutton with get properties
JButton button = (JButton)e.getSource();
String letter = button.getClientProperty("letter").toString();
int rowClick = (int) button.getClientProperty("row");
int colClick = (int) button.getClientProperty("col");
//get text in label
String word = currentWord.getText();
currentWord.setText(word + letter);
int MIN_INDEX = 0;// minimum index
int MAX_INDEX = 3;// maximum index
// enable/disable the buttons
int count = 0;
for(int row = 0; row < 4;)
for(int col = 0; col < 4;){
if(row == rowClick && col == colClick)
button.setEnabled(false);
if(colClick > MIN_INDEX && colClick < MAX_INDEX && rowClick > MIN_INDEX && rowClick < MAX_INDEX){
buttons.get(count).setEnabled(true);
count++;
}
}
}
}
}
private class TimerListener implements ActionListener{
public void actionPerformed(ActionEvent e){
timeMili -= 1000;
//conversion into minutes and seconds
if(timeSec == 0){
timeSec = 59;
timeMin --;
}
else{
timeSec --;
}
timeLeft.setText("3:00");//enable time left to start countdown
}
}
}