我在将 MTLTexture 转换为 CVMetalTextureRef 或 CVPixelBufferRef 时遇到了问题,我的代码是这样的:
CVPixelBufferLockBaseAddress(_screenPixelBuffer, 0);//必须锁定内存
id <MTLTexture> outputTexture = drawable.texture;
MTLRegion region = MTLRegionMake2D(0, 0, drawable.layer.drawableSize.width, drawable.layer.drawableSize.height);
int bytesPerPixel = 4;
int bytesPerRow = bytesPerPixel * drawable.layer.drawableSize.width;
NSLog(@"drawable.layer.drawableSize.width = %f, drawable.layer.drawableSize.height = %f", drawable.layer.drawableSize.width, drawable.layer.drawableSize.height);
NSLog(@"textureType = %lu, width = %lu, height = %lu, depth = %lu, arrayLength = %lu, mipmapLevelCount = %lu, sampleCount = %lu", outputTexture.textureType, outputTexture.width, outputTexture.height, outputTexture.depth, outputTexture.arrayLength, outputTexture.mipmapLevelCount, outputTexture.sampleCount);
void *tmpBuffer = CVPixelBufferGetBaseAddress(_screenPixelBuffer);
[outputTexture getBytes:tmpBuffer bytesPerRow:bytesPerRow fromRegion:region mipmapLevel:0];
[_iv setImage:[self imageFromPixelBuffer:_screenPixelBuffer]];
CVPixelBufferUnlockBaseAddress(_screenPixelBuffer, 0);//解锁内存
但是 UIImageview 显示的图像不正确。完整的代码在这里。