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我正在尝试使用带有实时光线行进的 revelles 算法在 GLSL(v450)中的计算着色器中遍历我的八叉树。我设法遍历它并获得了图像,但我的 fps 非常低,大约 0-5 fps。由于算法伪代码是递归的,因此我使用堆栈将其转换为循环(因为 GLSL 不允许递归)。问题是,一旦我使这个循环非动态统一,我就会得到大约 30-40 的巨大 fps 下降。

如果我在我的堆栈上使用shared属性,我可以得到这个 fps 备份,仅在全局变量的计算着色器中可用:

shared struct stack{

float tx0;
float tx1;

float ty0;
float ty1;

float tz0;
float tz1;

float txm;
float tym;
float tzm;

int currNode;
int node;


}travStack[10];

使其能够在我的工作组中的所有线程之间共享和使用。问题是我无法将这些与barrier()和/或memoryBarrierShared()函数同步,因为它们似乎需要循环动态统一(参见共享变量 www.opengl.org/wiki/Compute_Shader)。由于我无法同步,图像变得像素化并闪烁。

有没有办法将此算法转换为动态统一循环?当循环变得非动态均匀时,为什么fps会下降?

下面是我的主循环代码。

void traverse(vec3 rayOrigin, vec3 direction){

rayParameter(rayOrigin, direction); //Set parameters
stackRoot = true;
bool backfire = false;

//----
float tx0;
float tx1;

float ty0;
float ty1;

float tz0;
float tz1;

float txm;
float tym;
float tzm;
//----

int v;
int v1;
int v2;
int v3;
int v4;
int v5;
int v6;
int v7;

// Test variables
int itrCount = 0;
int itrCheck = 3;
int limit = 200;

stackPointer = 0;
if ((max(max(travStack[0].tx0, travStack[0].ty0), travStack[0].tz0)) < (min(min(travStack[0].tx1, travStack[0].ty1), travStack[0].tz1))){


    travStack[0].currNode = procSubtree(travStack[0].tx0, travStack[0].ty0, travStack[0].tz0, travStack[0].tx1, travStack[0].ty1, travStack[0].tz1, travStack[0].node);

    while (stackPointer >= 0 ){ //itrCount < limit){

        //----
        tx0 = travStack[stackPointer].tx0;
        tx1 = travStack[stackPointer].tx1;

        ty0 = travStack[stackPointer].ty0;
        ty1 = travStack[stackPointer].ty1;

        tz0 = travStack[stackPointer].tz0;
        tz1 = travStack[stackPointer].tz1;

        txm = travStack[stackPointer].txm;
        tym = travStack[stackPointer].tym;
        tzm = travStack[stackPointer].tzm;
        //----



        switch (travStack[stackPointer].currNode){

        case 0:
        {
                  if (!backfire){

                      stackPointer++;
                      int index = travStack[stackPointer - 1].node + a + a4 + a2;
                      v = procSubtree(tx0, ty0, tz0, txm, tym, tzm, treeArray[index]);

                      if (v == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                          stackPointer--;
                          travStack[stackPointer].currNode = newNode(txm, 4, tym, 2, tzm, 1);

                      }
                      else{

                          travStack[stackPointer].currNode = v;
                      }
                  }
                  else{

                      travStack[stackPointer].currNode = newNode(txm, 4, tym, 2, tzm, 1);
                      backfire = false;

                  } 
                  break;
        }
        case 1:
        {
                  if (!backfire){

                      stackPointer++;
                      int index1 = travStack[stackPointer - 1].node + (1 - a) + a4 + a2;
                      v1 = procSubtree(tx0, ty0, tzm, txm, tym, tz1, treeArray[index1]);

                      if (v1 == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                          stackPointer--;
                          travStack[stackPointer].currNode = newNode(txm, 5, tym, 3, tz1, 8);

                      }
                      else{

                          travStack[stackPointer].currNode = v1;
                      }
                  }
                  else{

                      travStack[stackPointer].currNode = newNode(txm, 5, tym, 3, tz1, 8);
                      backfire = false;

                  }  
                  break;
        }
        case 2:
        {
                  if (!backfire){

                      stackPointer++;
                      int index2 = travStack[stackPointer - 1].node + (2 + a) + a4 - a2;
                      v2 = procSubtree(tx0, tym, tz0, txm, ty1, tzm, treeArray[index2]);

                      if (v2 == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                          stackPointer--;
                          travStack[stackPointer].currNode = newNode(txm, 6, ty1, 8, tzm, 3);

                      }
                      else{

                          travStack[stackPointer].currNode = v2;
                      }
                  }
                  else{

                      travStack[stackPointer].currNode = newNode(txm, 6, ty1, 8, tzm, 3);
                      backfire = false;

                  }
                  break;

        }
        case 3:
        {
                  if (!backfire){

                      stackPointer++;                     
                      int index3 = travStack[stackPointer - 1].node + (3 - a) + a4 - a2;
                      v3 = procSubtree(tx0, tym, tzm, txm, ty1, tz1, treeArray[index3]);

                      if (v3 == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                          stackPointer--; 
                          travStack[stackPointer].currNode = newNode(txm, 7, ty1, 8, tz1, 8);
                      }
                      else{

                          travStack[stackPointer].currNode = v3;

                      }
                  }
                  else{

                      travStack[stackPointer].currNode = newNode(txm, 7, ty1, 8, tz1, 8);                 
                      backfire = false;

                  }
                  break;

        }
        case 4:{

                   if (!backfire){

                       stackPointer++;
                       int index4 = travStack[stackPointer - 1].node + (4 + a) - a4 + a2;
                       v4 = procSubtree(txm, ty0, tz0, tx1, tym, tzm, treeArray[index4]);

                       if (v4 == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                           stackPointer--;
                           travStack[stackPointer].currNode = newNode(tx1, 8, tym, 6, tzm, 5);

                       }
                       else{

                           travStack[stackPointer].currNode = v4;

                       }
                   }
                   else{

                       travStack[stackPointer].currNode = newNode(tx1, 8, tym, 6, tzm, 5);  
                       backfire = false;

                   }
                   break;

        }
        case 5:
        {
                  if (!backfire){

                      stackPointer++;
                      int index5 = travStack[stackPointer - 1].node + (5 - a) - a4 + a2;
                      v5 = procSubtree(txm, ty0, tzm, tx1, tym, tz1, treeArray[index5]);

                      if (v5 == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                          stackPointer--;
                          travStack[stackPointer].currNode = newNode(tx1, 8, tym, 7, tz1, 8);

                      }
                      else{

                          travStack[stackPointer].currNode = v5;

                      }
                  }
                  else{

                      travStack[stackPointer].currNode = newNode(tx1, 8, tym, 7, tz1, 8);
                      backfire = false;

                  } 
                  break;

        }
        case 6:
        {
                  if (!backfire){

                      stackPointer++;
                      int index6 = travStack[stackPointer - 1].node + (6 + a) - a4 - a2;
                      v6 = procSubtree(txm, tym, tz0, tx1, ty1, tzm, treeArray[index6]);

                      if (v6 == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                          stackPointer--;
                          travStack[stackPointer].currNode = newNode(tx1, 8, ty1, 8, tzm, 7);

                      }
                      else{

                          travStack[stackPointer].currNode = v6;

                      }
                  }
                  else{

                      travStack[stackPointer].currNode = newNode(tx1, 8, ty1, 8, tzm, 7);
                      backfire = false;

                  }
                  break;

        }
        case 7:
        {
                  if (!backfire){

                      stackPointer++;
                      int index7 = travStack[stackPointer - 1].node + (7 - a) - a4 - a2;
                      v7 = procSubtree(txm, tym, tzm, tx1, ty1, tz1, treeArray[index7]);

                      if (v7 == -1){ //Go up one level. Either hit empty, an edge or a leaf.

                          stackPointer--;
                          travStack[stackPointer].currNode = 8;

                      }
                      else{

                          travStack[stackPointer].currNode = v7;

                      }
                  }
                  else{

                      travStack[stackPointer].currNode = 8;
                      backfire = false;

                  }               
                  break;


        }



        }

        //itrCount++;
        if (noiseAlpha >= 1.0){
            break;
        }

        if (!(travStack[stackPointer].currNode < 8)){
            stackPointer--;         
            backfire = true;

        }



    }


  }

}
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