目前我正在使用 Lumia.Imaging 来获取预览帧并显示它。
我创建了新方法“GetPreview()”来遍历像素,找到红色像素,然后我想计算每一帧的红色像素的平均值。
我的问题是,当我通过像素时,应用程序中有滞后:(
在不损失性能的情况下,计算每一帧的红色像素平均值的正确解决方案是什么?
另外如何在预览开始时打开闪光灯?
private async Task startCameraPreview() { // Create a camera preview image source (from the Lumia Imaging SDK) _cameraPreviewImageSource = new CameraPreviewImageSource(); // Checking id of back camera DeviceInformationCollection devices = await Windows.Devices.Enumeration.DeviceInformation.FindAllAsync(Windows.Devices.Enumeration.DeviceClass.VideoCapture); String backCameraId = devices.FirstOrDefault(x => x.EnclosureLocation != null && x.EnclosureLocation.Panel == Windows.Devices.Enumeration.Panel.Back).Id; await _cameraPreviewImageSource.InitializeAsync(backCameraId); // use the back camera var previewProperties = await _cameraPreviewImageSource.StartPreviewAsync(); fps = previewProperties.FrameRate.Numerator/previewProperties.FrameRate.Denominator; _cameraPreviewImageSource.PreviewFrameAvailable += drawPreview; // call the drawPreview method every time a new frame is available // Create a preview bitmap with the correct aspect ratio using the properties object returned when the preview started. var width = 640.0; var height = (width / previewProperties.Width) * previewProperties.Height; var bitmap = new WriteableBitmap((int)width, (int)height); _writeableBitmap = bitmap; // Create a BitmapRenderer to turn the preview Image Source into a bitmap we hold in the PreviewBitmap object _effect = new FilterEffect(_cameraPreviewImageSource); _effect.Filters = new IFilter[0]; // null filter for now _writeableBitmapRenderer = new WriteableBitmapRenderer(_effect, _writeableBitmap); } private async void drawPreview(IImageSize args) { // Prevent multiple rendering attempts at once if (_isRendering == false) { _isRendering = true; await _writeableBitmapRenderer.RenderAsync(); // Render the image (with no filter) // Draw the image onto the previewImage XAML element await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.High, () => { getPreview(); previewImage.Source = _writeableBitmap; // previewImage is an image element in MainPage.xaml _writeableBitmap.Invalidate(); // force the PreviewBitmap to redraw }); _isRendering = false; } } private void getPreview() { var pixelBuffer = _writeableBitmap.PixelBuffer; for (uint i = 0; i + 4 < pixelBuffer.Length; i += 4) { var red = pixelBuffer.GetByte(i + 2); } }