在使用仅返回对象类型的 Activator.CreateInstance(...) 后,我遇到了转换为正确类型的问题。所以我的代码如下。我有一个空接口来将对象定义为命令..
/// <summary>
/// Defines the expected members for a Command object
/// </summary>
public interface ICommand { }
我有一个实现该接口的命令
/// <summary>
/// Contains command data for adding a company
/// </summary>
public class CompanyAddCommand : ICommand
{
#region Properties
public bool IsActive { get; protected set; }
public string CompanyName { get; protected set; }
public DateTime RecordCreatedDateTime { get; protected set; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CompanyAddCommand"/> class.
/// </summary>
/// <param name="isActive">if set to <c>true</c> [is active].</param>
/// <param name="companyName">Name of the company.</param>
/// <param name="recordCreatedDateTime">The record created date time.</param>
public CompanyAddCommand(bool isActive,
string companyName, DateTime recordCreatedDateTime)
{
IsActive = isActive;
CompanyName = companyName;
RecordCreatedDateTime = recordCreatedDateTime;
}
#endregion
}
我有一个命令验证器接口,它有一个方法 Validate() 并且有一个类型参数,它是一个必须是类并实现 ICommand 接口的对象。
public interface IValidationHandler<in TCommand>
where TCommand : class, ICommand
{
/// <summary>
/// Validates the specified command.
/// </summary>
/// <param name="command">The command.</param>
void Validate(TCommand command);
}
我有一个实现 IValidationHandler 的命令验证器类
public class CompanyAddValidator : ValidatorBase, IValidationHandler<CompanyAddCommand>
{
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CompanyAddValidator"/> class.
/// </summary>
public CompanyAddValidator(IUnitOfWork unitOfWork)
: base(unitOfWork)
{ }
#endregion
#region IValidationHandler<CompanyAddCommand> Members
/// <summary>
/// Validates the specified command.
/// </summary>
/// <param name="command">The command.</param>
public void Validate(
CompanyAddCommand command)
{
ValidateCompanyEntity(command);
ValidationUniqueCompanyName(command);
}
#endregion
/// <summary>
/// Validates the company entity.
/// </summary>
/// <param name="command">The command.</param>
private void ValidateCompanyEntity(CompanyAddCommand command)
{
// do some work
}
/// <summary>
/// Validations the name of the unique company.
/// </summary>
/// <param name="command">The command.</param>
private void ValidationUniqueCompanyName(CompanyAddCommand command)
{
// do some work;
}
}
我有一个命令总线,它在构建时扫描程序集以查找作为处理程序类型的所有类,并将这些类型注册为命令处理程序或验证处理程序在两个字典之一中,其中键是命令类型,值是处理程序类型。
public class CommandBus : ICommandBus
{
#region Fields
private Dictionary<Type, Type> _commandHandlerTypes;
private Dictionary<Type, Type> _validationHandlerTypes;
private readonly IUnitOfWork _unitOfWork;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CommandBus"/> class.
/// </summary>
public CommandBus(IUnitOfWork unitOfWork)
{
// Validate arguments
if (unitOfWork == null) throw new ArgumentNullException("unitOfWork");
// Cache the UOW
_unitOfWork = unitOfWork;
RegisterAllHandlerTypes();
}
#endregion
#region ICommandBus Members
/// <summary>
/// Submits the specified command.
/// </summary>
/// <typeparam name="TCommand">The type of the command.</typeparam>
/// <param name="command">The command.</param>
/// <returns></returns>
public ICommandResult Submit<TCommand>(TCommand command)
where TCommand : class, ICommand
{
Validate(command);
return SubmitInternal(command);
}
#endregion
#region Methods : private
/// <summary>
/// Gets the command handler types.
/// </summary>
/// <returns></returns>
private static Dictionary<Type, Type> GetCommandHandlerTypesFromAssembly()
{
// Create a function that will return true if the type is of type ICommandHandler
Func<Type, bool> isCommandHandler = t => t.GetInterfaces()
.Any(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(ICommandHandler<>));
// Use this function to register the command handlers in this assembly
Assembly assembly = Assembly.GetCallingAssembly();
return GetSpecificHandlerTypesFromAssembly(assembly, isCommandHandler);
}
/// <summary>
/// Registers all of the handler types.
/// </summary>
private void RegisterAllHandlerTypes()
{
_commandHandlerTypes = GetCommandHandlerTypesFromAssembly();
_validationHandlerTypes = GetValidationHandlerTypesFromAssembly();
}
/// <summary>
/// Gets the specific handler types using the specified function to determine correct types.
/// </summary>
/// <param name="assembly">The assembly to get hansdlers from</param>
/// <param name="isCorrectTypeCallback">A function that returns true if the Type is correct.</param>
/// <returns></returns>
private static Dictionary<Type, Type> GetSpecificHandlerTypesFromAssembly(
Assembly assembly,
Func<Type, bool> isCorrectTypeCallback)
{
Func<Type, IEnumerable<Tuple<Type, Type>>> collect = t => t.GetInterfaces()
.Select(i => Tuple.Create(i.GetGenericArguments()[0], t));
return assembly
.GetTypes()
.Where(t => !t.IsAbstract && !t.IsGenericType)
.Where(isCorrectTypeCallback)
.SelectMany(collect)
.ToDictionary(x => x.Item1, x => x.Item2);
}
/// <summary>
/// Gets the validation handlers.
/// </summary>
/// <returns></returns>
private static Dictionary<Type, Type> GetValidationHandlerTypesFromAssembly()
{
// Create a function that will return true if the type is of type IValidationHandler
Func<Type, bool> isValidationHandler = t => t.GetInterfaces()
.Any(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IValidationHandler<>));
// Use this function to register the validation handlers in this assembly
Assembly assembly = Assembly.GetCallingAssembly();
return GetSpecificHandlerTypesFromAssembly(assembly, isValidationHandler);
}
private ICommandResult SubmitInternal(object command)
{
// do some work
}
private void Validate<TCommand>(TCommand command)
where TCommand : class, ICommand
{
// Get the command type and check if we have a validator for that type
Type commandType = command.GetType();
bool hasValidator = _validationHandlerTypes.ContainsKey(commandType);
// If we don't have a validator dont worry, just break leve the method
if (!hasValidator) return;
// Create and instance of the handler
Type validatorType = _validationHandlerTypes[commandType];
var handler = Activator.CreateInstance(validatorType, _unitOfWork);
Type handlerType = handler.GetType();
var handlerB = handler as IValidationHandler<TCommand>;
var handlerC = handler as IValidationHandler<ICommand>;
//handler.Validate(command); compiler fails as handler is OBJECT
if (handlerB != null) handlerB.Validate(command);
if (handlerC != null) handlerC.Validate(command);
}
#endregion
}
我遇到的问题出在 Validate() 方法中,尽管我可以创建命令验证器的实例并且它显示(悬停在变量上)它是正确的类型(即 CompanyAddValidator 的实例)我无法调用 Validate()方法,因为它是一个对象。如果我尝试将此处理程序转换为 IValidationHandler < TCommand > 或 IValidationHandler < ICommand >(即 handlerB 和 handlerC),那么我可以在接口上调用“Validate()”方法,我得到一个空引用。
我无法获得正确的语法来允许我需要的通用级别并且能够在实例化的 CompanyAddValidator 对象或我可能拥有的任何其他域实体验证器上调用 Validate() 方法。
任何人都可以指出我正确的方向吗?我试图遵循这些示例,但没有运气。