在下面的代码中,两种状态都具有相同的动画属性。如何为每个状态分配不同的动画属性?
for check in aniCheck
check.states.add
one:
opacity: 1
scale: 1
two:
scale: 0
check.states.animationOptions =
curve:"spring(400,25,50)"
delay: 2
iconFav.on Events.Click, ->
check.states.next("one","two")