2

我的问题如下:我需要创建包含 QStateMachine 实例的类。这个类应该有插槽,您可以通过这些插槽“要求”状态机转换到另一个状态。如果转换成功,我的班级应该发出关于它的信号。我将如何实现这一点?类应该有能力根据特定的插槽调用发出特定的信号。这是一个类的小例子:

class MyClass : public QObject
{
    Q_OBJECT
public:
    explicit MyClass(QObject *parent = 0)
    {
        mStateMachine = new QStateMachine(this);
        QState *s1 = new QState(mStateMachine);
        QState *s2 = new QState(mStateMachine);
        QState *s3 = new QState(mStateMachine);

        s1->addTransition(); // Transition to s2
        s2->addTransition(); // Transition to s3
        s3->addTransition(); // Transition to s1

        mStateMachine->setInitialState(s1);
        mStateMachine->start();
    }

signals:
    toS1();
    toS2();
    toS3();

public slots:
    slotToS1()
    {
        /* post event to state machine about
        transition to state s1,
        if transition was successful,
        then emit toS1() signal. */
    };
    slotToS2(){ /* Similar to slotToS1 */};
    slotToS3(){ /* Similar to slotToS1 */};
private:
    QStateMachine *mStateMachine;
}

我将非常感谢您的帮助!

UPD:
插槽代表不同类型的转换,因此外部类(将使用MyClass)可以“要求”一些转换。因此,插槽将事件或信号发送到状态机,它会查看事件或信号并(如果处于正确状态)进行此转换。我想用某个信号通知外部类,该信号在插槽(转换)成功之前询问。

4

2 回答 2

5
  1. 要在插槽调用上进行转换,您需要以某种方式将插槽绑定到QAbstractTransition. 有两种方法:

    • 使用 aQEventTransition并发送相关事件来触发它。

    • 使用 aQSignalTransition并使用内部信号来触发它。

  2. 要在状态转换时发出信号,您可以将QAbstractTransition::triggeredor信号连接到QState::entered其他信号。请记住,在 Qt 中,连接目标可以是插槽或信号。QState::exited

因此,使用信号转换:

class MyClass : public QObject
{
  Q_OBJECT
  QStateMachine machine;
  QState s1, s2;
  Q_SIGNAL void s_go_s1_s2();
  Q_SIGNAL void s_go_s2_s1();
public:
  Q_SIGNAL void transitioned_s1_s2();
  Q_SIGNAL void transitioned_s2_s1();
  Q_SLOT void go_s2_s1() { emit s_go_s2_s1(); }
  Q_SLOT void go_s1_s2() { emit s_go_s1_s2(); }
  explicit MyClass(QObject *parent = 0) : QObject(parent),
    s1(&machine), s2(&machine) {
    auto s1_s2 = s1.addTransition(this, SIGNAL(s_go_s1_s2()), &s2);
    auto s2_s1 = s2.addTransition(this, SIGNAL(s_go_s2_s1()), &s1);
    machine.setInitialState(&s1);
    machine.start();
    connect(s1_s2, &QAbstractTransition::triggered, this, &MyClass:: transitioned_s1_s2);
    connect(s2_s1, &QAbstractTransition::triggered, this, &MyClass:: transitioned_s2_s1);
  }
}

使用事件转换有点困难,因为您使用的事件必须可以被状态机克隆。核心模块的状态机只知道如何克隆NoneTimer事件 - 查看它的cloneEvent实现。

小部件模块添加了对各种 GUI/小部件事件的支持 - 请参阅cloneEvent那里的实现。在紧要关头,您可以将此类 GUI 事件用于您自己的目的 - 毕竟,它们被发送到QObject不会以特殊方式解释它们的平原。

您可以提供自己的cloneEvent实现与其他实现链接。

#include <private/qstatemachine_p.h>

class MyClass : public QObject
{
  Q_OBJECT
  QStateMachine machine;
  QState s1, s2;
  QEvent e_s1_s2, e_s2_s1;
  QEventTransition s1_s2, s2_s1;
public:
  Q_SIGNAL void transitioned_s1_s2();
  Q_SIGNAL void transitioned_s2_s1();
  Q_SLOT void go_s2_s1() { QCoreApplication::sendEvent(this, &e_s2_s1); }
  Q_SLOT void go_s1_s2() { QCoreApplication::sendEvent(this, &e_s1_s2); }
  explicit MyClass(QObject *parent = 0) : QObject(parent),
    s1(&machine), s2(&machine),
    e_s1_s2((QEvent::Type)(QEvent::User + 1)),
    e_s2_s1((QEvent::Type)(QEvent::User + 2)),
    s1_s2(this, e_s1_s2.type()),
    s2_s1(this, e_s2_s1.type()) {
    s1_s2.setTargetState(&s2);
    s2_s1.setTargetState(&s1);
    s1.addTransition(&s1_s2);
    s2.addTransition(&s2_s1);
    machine.setInitialState(&s1);
    machine.start();
    connect(&s1_s2, &QAbstractTransition::triggered, this, &MyClass::transitioned_s1_s2);
    connect(&s2_s1, &QAbstractTransition::triggered, this, &MyClass::transitioned_s2_s1);
  }
}

static const QStateMachinePrivate::Handler * last_handler = 0;

static QEvent * cloneEvent(QEvent * e) {
  if (e->type() >= QEvent::User && e->type() < QEvent::User+100) {
    return new QEvent(e->type());
  return last_handler->cloneEvent(e);
}

const QStateMachinePrivate::Handler our_handler = {
    cloneEvent
};

void registerHandler() {
  last_handler = QStateMachinePrivate::handler;
  QStateMachinePrivate::handler = &our_handler;
}
Q_CONSTRUCTOR_FUNCTION(registerHandler())

void unregisterHandler() {
  QStateMachinePrivate::handler = last_handler;

}
Q_DESTRUCTOR_FUNCTION(unregisterHandler())
于 2015-07-13T15:51:32.500 回答
2

我过去也遇到过同样的问题,我发现最简单的方法是用你自己的 QState 类继承 fom QState 并实现 2 个名为 QState::onEntry(QEvent * event) QState::onExit(QEvent * event) 的方法

这样,您可以在退出和进入新状态时发出任何您喜欢的信号。

这是和示例:

文件 mystate.h

#include <QState>

    class MyState : public QState
    {
        Q_OBJECT
    public:
        explicit MyState(qint32 stateId, QState * parent = 0);

    protected:
        void onEntry(QEvent * event);
        void onExit(QEvent * event);

    signals:
        void exit(qint32 stateId);
        void enter(qint32 stateId);

    private:

        qint32 stateId;

    };

和文件 mystate.cpp

#include "mystate.h"


MyState::MyState(qint32 stateId, QState *parent)
{
    this->stateId = stateId;
}

void MyState::onEntry(QEvent *event)
{
    emit enter(stateId);
}

void MyState::onExit(QEvent *event)
{
    emit (exit(stateId));
}
于 2015-07-13T15:17:51.383 回答