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在我之前的帖子中,我说过每当我添加一些东西时,我的变量都不会改变。这是我当前的代码,我的问题将在它下面。

    #creates random monsters with xp points, leveling up player, and adding upgrades

#imports
from clint.textui import colored, puts
import random

sticks = 2
stumps = 2
stone = 0
iron_in = 0
gold_in = 0
diamond = 0
platinum = 0
w_sword = 1
w_shield = 1
items = ('sticks:' + str(sticks) + ' stumps:' + str(stumps) + ' stone:' + str(stone) + ' iron ingot:' + str(iron_in) + ' gold ingot:' + str(gold_in) + ' diamond:' + str(diamond) + ' platinum:' + str(platinum) + ' Wooden sword(s):' + str(w_sword) +
' wooden shield(s):' + str(w_shield))  

def game():    

    #start of the game    
    def start_game():
        print('           Hello player! Welome to a text based game involving killing monsters, leveling up, crafting weapons, and upgrading weapons!!!')
        print(' To get started enter in (i)inventory (c)craft items (d)description of items (m)types of monsters or (f)fight monsters.')
        print('                  ENTER (help) FOR HOW THE GAME WORKS')
        print('                              ENTER(?) FOR TO PRINT THIS AGAIN')
        print(' WHILE YOU ARE IN A CATEGORY SUCH AS (i)inventory PRESS (?) CAN BE USED TO GO BACK AND GO TO ANOTHER CATEGORY')
    start_game()

    main_In = input()

    level = 0
    Pxp = 0
    gold = 5

    monster_lvl = random.randint(1,10)

    if main_In == ('c'):
        ws_sticks = 2
        ws_stumps = 1

        def craft():
            print('Would you like to craft an item??')
            print('( Red = uncraftable )')
            print('( Green = craftable )')
            print('( Type items in lowercase )')

            if sticks < ws_sticks:
                puts(colored.red('Wooden sword'))
            else:
                puts(colored.green('Wooden sword'))
            if stumps < ws_stumps:
                puts(colored.red('Wooden shield'))
            else:
                puts(colored.green('Wooden shield'))

        craft()
        C_item = input()

        def re_craft():
            print('press ENTER to go back to the start screen, or enter c to craft an(other) item.')
            cor_go = input()
            if cor_go == ('c'):
                craft()
                C_item = input()
            else:
                game()

        if C_item == ('no'):
            print('press ENTER to go back to the start screen')
            input()
            game()

        if C_item == ('wooden sword') and sticks >= ws_sticks:
            print('Wooden sword added to your inventory')
            re_craft()

        if C_item == ('wooden sword') and sticks < ws_sticks:
            print('You need ' + str(ws_sticks - sticks) + ' stick(s) to craft a wooden sword')
            re_craft()

        if C_item == ('wooden shield') and stumps >= ws_stumps:
            print('Wooden shield added to your inventory')
            re_craft()

        if C_item == ('wooden shield') and stumps < ws_stumps:
            print('You need' + str(ws_stump - stumps) + ' stumps to craft a wooden shield.')
            re_craft()
        while ('Wooden shield added to your inventory'):
            w_shield += 1
        while ('Wooden sword added to your inventory'):
            w_sword = +1

    if main_In == ('i'):
        puts(colored.yellow('Level: ' + str(level)))
        puts(colored.yellow('xp: '  + str(Pxp)))
        puts(colored.yellow('gold:' + str(gold)))
        puts(colored.yellow('Items: ' + str(items)))
        puts(colored.yellow('press ENTER to return to the start screen'))
        input()
        game()

    if main_In == ('?'):
        game()

game()

现在我最后一个问题中的一个答案是我的变量 for w_swordandw_shield应该以 1 开头,并且我的变量赋值应该在函数之外:game(),所以我照说的做了,每当我“制作”木剑或木盾时,它都会显示最多为 1。但我没有意识到的是,无论我制作的是哪个(木剑或木盾)w_swordw_shield当我回到(i)库存时都显示为 1。例如,如果我wooden sword输入名为c_item然后返回 (i)inventory的输入,即使我只制作了一把木剑,两者都会显示为 1 w_swordw_shield

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