我尝试使用 HM 15.0(Hevc 测试编码器)对 hevc 测试序列文件ㅡ四个人ㅡ进行编码,但是当这些序列出现时,这个过程突然停止了。
http://i.stack.imgur.com/5xSAJ.jpg
我只是想到了 config.cfg 的问题,但我不知道我的配置文件的错误。
我附上了我的配置文件,如果你发现了一些问题,我会感谢你
#======== File I/O ===============
InputFile : FourPeople_1280x720_60.yuv
OutputFile : FourPeople_1280x720_60_out.yuv
InputBitDepth : 8 # Input bitdepth
FrameRate : 60 # Frame Rate per second
FrameSkip : 0 # Number of frames to be skipped in input
SourceWidth : 1280 # Input frame width
SourceHeight : 720 # Input frame height
FramesToBeEncoded : 600 # Number of frames to be coded
Level : 4
#======== Unit definition ================
MaxCUWidth : 64 # Maximum coding unit width in pixel
MaxCUHeight : 64 # Maximum coding unit height in pixel
MaxPartitionDepth : 4 # Maximum coding unit depth
QuadtreeTULog2MaxSize : 5 # Log2 of maximum transform size for
# quadtree-based TU coding (2...6)
QuadtreeTULog2MinSize : 2 # Log2 of minimum transform size for
# quadtree-based TU coding (2...6)
QuadtreeTUMaxDepthInter : 3
QuadtreeTUMaxDepthIntra : 3
#======== Coding Structure =============
IntraPeriod : 1 # Period of I-Frame ( -1 = only first)
DecodingRefreshType : 0 # Random Accesss 0:none, 1:CRA, 2:IDR, 3:Recovery Point SEI
GOPSize : 1 # GOP Size (number of B slice = GOPSize-1)
# Type POC QPoffset QPfactor tcOffsetDiv2 betaOffsetDiv2 temporal_id #ref_pics_active #ref_pics reference pictures
#=========== Motion Search =============
FastSearch : 1 # 0:Full search 1:TZ search
SearchRange : 64 # (0: Search range is a Full frame)
HadamardME : 1 # Use of hadamard measure for fractional ME
FEN : 1 # Fast encoder decision
FDM : 1 # Fast Decision for Merge RD cost
#======== Quantization =============
QP : 32 # Quantization parameter(0-51)
MaxDeltaQP : 0 # CU-based multi-QP optimization
MaxCuDQPDepth : 0 # Max depth of a minimum CuDQP for sub-LCU-level delta QP
DeltaQpRD : 0 # Slice-based multi-QP optimization
RDOQ : 1 # RDOQ
RDOQTS : 1 # RDOQ for transform skip
#=========== Deblock Filter ============
DeblockingFilterControlPresent: 0 # Dbl control params present (0=not present, 1=present)
LoopFilterOffsetInPPS : 0 # Dbl params: 0=varying params in SliceHeader, param = base_param + GOP_offset_param; 1=constant params in PPS, param = base_param)
LoopFilterDisable : 0 # Disable deblocking filter (0=Filter, 1=No Filter)
LoopFilterBetaOffset_div2 : 0 # base_param: -6 ~ 6
LoopFilterTcOffset_div2 : 0 # base_param: -6 ~ 6
DeblockingFilterMetric : 0 # blockiness metric (automatically configures deblocking parameters in bitstream)
#=========== Misc. ============
InternalBitDepth : 8 # codec operating bit-depth
#=========== Coding Tools =================
SAO : 1 # Sample adaptive offset (0: OFF, 1: ON)
AMP : 1 # Asymmetric motion partitions (0: OFF, 1: ON)
TransformSkip : 1 # Transform skipping (0: OFF, 1: ON)
TransformSkipFast : 1 # Fast Transform skipping (0: OFF, 1: ON)
SAOLcuBoundary : 0 # SAOLcuBoundary using non-deblocked pixels (0: OFF, 1: ON)
#============ Slices ================
SliceMode : 0 # 0: Disable all slice options.
# 1: Enforce maximum number of LCU in an slice,
# 2: Enforce maximum number of bytes in an 'slice'
# 3: Enforce maximum number of tiles in a slice
SliceArgument : 1500 # Argument for 'SliceMode'.
# If SliceMode==1 it represents max. SliceGranularity-sized blocks per slice.
# If SliceMode==2 it represents max. bytes per slice.
# If SliceMode==3 it represents max. tiles per slice.
LFCrossSliceBoundaryFlag : 1 # In-loop filtering, including ALF and DB, is across or not across slice boundary.
# 0:not across, 1: across
#============ PCM ================
PCMEnabledFlag : 0 # 0: No PCM mode
PCMLog2MaxSize : 5 # Log2 of maximum PCM block size.
PCMLog2MinSize : 3 # Log2 of minimum PCM block size.
PCMInputBitDepthFlag : 1 # 0: PCM bit-depth is internal bit-depth. 1: PCM bit-depth is input bit-depth.
PCMFilterDisableFlag : 0 # 0: Enable loop filtering on I_PCM samples. 1: Disable loop filtering on I_PCM samples.
#============ Tiles ================
TileUniformSpacing : 0 # 0: the column boundaries are indicated by TileColumnWidth array, the row boundaries are indicated by TileRowHeight array
# 1: the column and row boundaries are distributed uniformly
NumTileColumnsMinus1 : 0 # Number of tile columns in a picture minus 1
TileColumnWidthArray : 2 3 # Array containing tile column width values in units of CTU (from left to right in picture)
NumTileRowsMinus1 : 0 # Number of tile rows in a picture minus 1