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我目前正在构建应用程序的 UI,而不使用 IB 或情节提要。我有以下层次结构: 1. ViewController:这是主视图控制器。2. DrawerViewController:是下抽屉菜单的视图控制器。主视图控制器将抽屉视图控制器的视图添加为子视图。3. 添加按钮:这是一个以编程方式创建并添加到drawerViewController 视图的UIButton。

问题是如果我单击添加按钮,应用程序崩溃,输出中绝对没有错误消息,除了(lldb)。

我尝试了以下方法:

  1. 更改选择器名称和方法名称。
  2. 检查选择器方法的名称。
  3. 添加和删​​除了选择器方法的参数。
  4. 更改了按钮的名称。
  5. 在另一个视图中添加了按钮。

没有办法使用断点来跟踪错误,因为应用程序编译得很好,并且应用程序只有在您单击按钮时才会崩溃。

这是我为显示问题而创建的测试项目的链接:

GitHub

视图控制器:

class ViewController: UIViewController //, DrawerDelegate
{

//Lower Drawer.
var drawerView: DrawerView!

var drawerViewHidden: Bool = false
var addButton: UIButton!
var viewHeight: CGFloat! = 0
var viewWidth : CGFloat! = 0
var shownDrawerViewY: CGFloat!
var hiddenDrawerViewY: CGFloat!

init()
{
    super.init(nibName: nil, bundle: nil)
}

required init(coder aDecoder: NSCoder)
{
    super.init(coder: aDecoder)
}



override func viewDidLoad()
{
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    //Setup UI
    setUpUI()
}

override func viewWillAppear(animated: Bool)
{
    super.viewWillAppear(animated);


}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}


//MARK:- UI initialization.
/**
Private function that setsup the UI.
*/
private func setUpUI()
{
    setUpDrawer()
}

//MARK: Drawer setup.

/**
A private function that programatically creataes a drawer and add it to the view.
*/
private func setUpDrawer()
{
    var controller = DrawerViewController(width: self.view.frame.width, height: self.view.frame.height)

    self.view.addSubview(controller.view)
    //Hide
    // toggleDrawer()
}



//MARK:- Delegates.

//MARK: DrawerDelegate methods.
func addButtonClicked(sender: UIButton)
{
    //  toggleDrawer()
}   
}

抽屉视图控制器

class DrawerViewController: UIViewController
{
    //Drawer variables.
    var drawerViewHidden: Bool = false
    var addPinDrawer: AddPinDrawer!



    var viewHeight: CGFloat! = 0
    var viewWidth : CGFloat! = 0
    var shownDrawerViewY: CGFloat?
    var hiddenDrawerViewY: CGFloat?

    var addButton: UIButton?

    init(width: CGFloat, height: CGFloat)
    {
        super.init(nibName: nil, bundle: nil)

        viewWidth  = width
        viewHeight = height

        setUpUI()
    }

    override func viewDidLoad()
    {
        super.viewDidLoad()

        // Do any additional setup after loading the view.

    }

    override func viewWillAppear(animated: Bool)
    {
        super.viewWillAppear(animated)


    }

    override func didReceiveMemoryWarning()
    {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }


    required override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?)
    {
        super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
    }

    required init(coder aDecoder: NSCoder)
    {
        fatalError("init(coder:) has not been implemented")
    }


    //MARK:- UI setup
     func setUpUI()
    {
        setUpDimensions()
        setUpDrawerElements()
//        toggleDrawer()
    }

     func setUpDimensions()
    {
        //Determine the y in the case drawer is shown
        shownDrawerViewY  = viewHeight * 2.0/8.0

        //Determine the height of the drawer.
        let drawerHeight = viewHeight * 6.0/8.0

        //Determine the y in the case drawer is hidden
        hiddenDrawerViewY = viewHeight * 7.4/8.0

        //Create the frame, starting with the drawer shown.
        let frame = CGRectMake(0, shownDrawerViewY!, viewWidth, drawerHeight)
        //Create a new Drawer View.
        self.view = UIView(frame: frame)

        setUpAddButton(frame)



        //Setup the background image of the drawer.
        self.view.backgroundColor = UIColor(patternImage: UIImage(named: Constants.drawerBackgroundImage)!)
    }

    func setUpDrawerElements()
    {
        //Setup the button.
        setUpAddPinDrawer()
    }

    func setUpAddPinDrawer()
    {
        addPinDrawer = AddPinDrawer(frame: CGRectMake(0, 0, self.view.frame.width, self.view.frame.height))
//        self.view.addSubview(addPinDrawer)
    }



    //MARK: Handling drawer toggles
    func toggleDrawer()
    {
        //Toggle the variable.
        drawerViewHidden = !drawerViewHidden

        //If the drawer must be hidden.
        if drawerViewHidden
        {
            hideDrawer()
        }

        //If the drawer must be shown
        else
        {
            showDrawer()
        }
    }

    func hideDrawer()
    {
        //Hide the drawer
        UIView.animateWithDuration(0.6, animations: { () -> Void in
            self.view.frame.origin.y = self.hiddenDrawerViewY!
        })
      //  drawerView.hideDrawer()
    }

    func showDrawer()
    {
        UIView.animateWithDuration(0.6, animations: { () -> Void in
            self.view.frame.origin.y = self.shownDrawerViewY!
        })
      //  drawerView.showDrawer()
    }


    func setUpAddButton(frame: CGRect!)
    {
        //Determine the button dimensions.
        let width:CGFloat = 75.0//1.0/10.0 * viewHeight
        let x = frame.width/2.0 - width/2.0

        //Button background image.
        let background = UIImage(named: Constants.addButtonBackgroundImage)!

        //Create the button.
        addButton = UIButton(frame: CGRectMake(x, -width/2.0, width, width)) as UIButton
//        addButton!.setImage(background, forState: UIControlState.Normal)

        addButton?.backgroundColor = UIColor.yellowColor()

        //Add the event handler.
        addButton!.addTarget(self, action: "buttonAdd:", forControlEvents: .TouchUpInside)


        //Set it rotated.
//        self.addButton!.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_4))


        //Add the button to the subview.
        self.view.addSubview(addButton!)

//        println(addButton!.targetForAction("test", withSender: addButton)!)
    }

    func buttonAdd(sender: UIButton)
    {
        println("Helloooo asdf")
    }
}
4

1 回答 1

-1

我已经解决了这个问题。DrawerViewController 的初始化有一个很小的错误,在主视图控制器中,我正在创建一个名为 DrawerViewController 的变量并初始化它的视图。一旦方法完成,该变量将被释放,这意味着不会处理所有事件。由于没有处理按钮事件的方法,导致应用程序崩溃。

解决方案:

使 DrawerViewController 成为实例变量并在主视图控制器中对其进行初始化。

于 2015-06-16T07:22:29.390 回答