我的 C++ 应用程序会时不时地使用基于此页面的 MSDN 示例的代码遍历多个应用程序的 MSAA 树:https ://msdn.microsoft.com/en-us/library/windows/desktop/dd317975(v=vs.85 ).aspx
它工作得很好,直到几个月前我开始注意到有时线程在 AccessibleChildren 调用上冻结。
这是我所知道的:
- 这不会经常发生
- 它发生在行走不同应用程序的树时。
- 它绝对没有连接到当前节点的子节点数量,因为我已经调试了底部调用
childCount
等于 1 的小型转储。 - 它发生在不同的PC上。
- 处于这种位置的线程永远不会醒来。一旦发生冻结,线程将保持此状态,直到重新启动应用程序。
- 有时线程在这样的迭代中简单地死掉了,在这种情况下,我无法捕捉到它的堆栈跟踪。然后应用程序的其余部分继续运行,但转储显示给定线程不再工作,尽管它的任务基本上是无限循环和睡眠。我认为它与冻结有关。不知何故。
我的问题是:有人可以指出这种冻结的原因以及如何防止它们吗?如果没有,有没有办法将递归移动到另一个线程,可以安全地从另一个线程“超时”?
这是此类事件的示例堆栈跟踪,其中 top 是最嵌套的调用。我从这里删除了我的递归以缩短阅读时间。
--> ntdll.dll!_NtWaitForMultipleObjects@20() Unknown
ntdll.dll!_NtWaitForMultipleObjects@20() Unknown
KERNELBASE.dll!_WaitForMultipleObjectsEx@20() Unknown
kernel32.dll!_WaitForMultipleObjectsExImplementation@20() Unknown
user32.dll!_RealMsgWaitForMultipleObjectsEx@20() Unknown
ole32.dll!CCliModalLoop::BlockFn(void * * ahEvent, unsigned long cEvents, unsigned long * lpdwSignaled) Line 1222 C++
ole32.dll!ModalLoop(CMessageCall * pcall) Line 211 C++
ole32.dll!ThreadSendReceive(CMessageCall * pCall) Line 4979 C++
ole32.dll!CRpcChannelBuffer::SwitchAptAndDispatchCall(CMessageCall * * ppCall) Line 4454 C++
ole32.dll!CRpcChannelBuffer::SendReceive2(tagRPCOLEMESSAGE * pMessage, unsigned long * pstatus) Line 4076 C++
ole32.dll!CCliModalLoop::SendReceive(tagRPCOLEMESSAGE * pMsg, unsigned long * pulStatus, IInternalChannelBuffer * pChnl) Line 899 C++
ole32.dll!CAptRpcChnl::SendReceive(tagRPCOLEMESSAGE * pMsg, unsigned long * pulStatus) Line 583 C++
ole32.dll!CCtxComChnl::SendReceive(tagRPCOLEMESSAGE * pMessage, unsigned long * pulStatus) Line 659 C++
ole32.dll!NdrExtpProxySendReceive(void * pThis, _MIDL_STUB_MESSAGE * pStubMsg) Line 1932 C++
rpcrt4.dll!@NdrpProxySendReceive@4() Unknown
rpcrt4.dll!_NdrClientCall2() Unknown
ole32.dll!ObjectStublessClient(void * ParamAddress, long Method) Line 474 C++
ole32.dll!_ObjectStubless@0() Line 154 Unknown
ole32.dll!CStdMarshal::Begin_RemQIAndUnmarshal1(unsigned short cIIDs, _GUID * pIIDs, tagQICONTEXT * pQIC) Line 4551 C++
ole32.dll!CStdMarshal::Begin_QueryRemoteInterfaces(unsigned short cIIDs, _GUID * pIIDs, tagQICONTEXT * pQIC) C++
ole32.dll!CStdMarshal::QueryRemoteInterfaces(unsigned short cIIDs, _GUID * pIIDs, tagSQIResult * pQIRes) Line 4284 C++
ole32.dll!CStdIdentity::CInternalUnk::QueryMultipleInterfaces(unsigned long cMQIs, tagMULTI_QI * pMQIs) Line 596 C++
ole32.dll!CStdIdentity::CInternalUnk::QueryInterface(const _GUID & riid, void * * ppv) Line 352 C++
ole32.dll!IUnknown_QueryInterface_Proxy(IUnknown * This, const _GUID & riid, void * * ppv) Line 1723 C++
ole32.dll!CoUnmarshalInterface(IStream * pStm, const _GUID & riid, void * * ppv) Line 996 C++
oleacc.dll!UnmarshalInterface(unsigned char const *,unsigned long,struct _GUID const &,void * *) Unknown
oleacc.dll!FreeUpSlot(struct OutstandingObjectEntry *) Unknown
oleacc.dll!_ObjectFromLresult@16() Unknown
oleacc.dll!NativeIAccessibleFromWindow(struct HWND__ *,unsigned long,struct _GUID const &,void * *) Unknown
oleacc.dll!_ORIGINAL_AccessibleObjectFromWindow@16() Unknown
oleacc.dll!_AccessibleObjectFromWindow@16() Unknown
oleacc.dll!GetWindowObject(struct HWND__ *,struct tagVARIANT *) Unknown
oleacc.dll!CClient::Next(unsigned long,struct tagVARIANT *,unsigned long *) Unknown
oleacc.dll!AccWrap_Base::Next(unsigned long,struct tagVARIANT *,unsigned long *) Unknown
oleacc.dll!_AccessibleChildren@20() Unknown
//my recursion ends here