这个很有趣!您必须遍历部分以根据其虚拟地址找到正确的位置。这是我经过大量编写的一些代码
我可以试着解释一下,但是我自己花了很多时间来理解它,而且我已经有几个星期没有看它了,我已经忘记了很多技术性的东西。我也在写一个 C++ 类来处理很多这样的事情
在我的代码缓冲区中是一个指向 MapViewOfFile 的指针,但它可以是任何字符指针。
/* Example usage...I know not perfect but should help a bit. */
unsigned char * lpFile = (unsigned char *)(void *)MapViewOfFile(fileMap, FILE_MAP_ALL_ACCESS, 0,0, 0);
if(lpFile==NULL) {
printf("Failed to MapViewOfFile\r\n");
exit(0);
}
header_dos = (PIMAGE_DOS_HEADER)lpFile;
header_nt = (PIMAGE_NT_HEADERS32)&lpFile [header_dos->e_lfanew];
IMAGE_DATA_DIRECTORY import = header_nt->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT];
PIMAGE_IMPORT_DESCRIPTOR im = (PIMAGE_IMPORT_DESCRIPTOR)&lpFile[RVA2Offset(lpFile, import.VirtualAddress)];
/* RVA is relative to the section it resides in. */
int RVA2Offset(unsigned char * buffer, DWORD rva)
{
PIMAGE_NT_HEADERS header = (PIMAGE_NT_HEADERS) &buffer[ ((PIMAGE_DOS_HEADER)buffer)->e_lfanew ];
PIMAGE_SECTION_HEADER section = (PIMAGE_SECTION_HEADER) &buffer[ ((PIMAGE_DOS_HEADER)buffer)->e_lfanew + sizeof(IMAGE_NT_HEADERS) ];
for(int sectionIndex = 0; sectionIndex < header->FileHeader.NumberOfSections; sectionIndex++) {
/*
Check if the RVA is within the virtual addressing space of the section
Make sure the RVA is less than the VirtualAddress plus its raw data size
IMAGE_HEADER_SECTION.VirtualAddress = The address of the first byte of the section when loaded into memory, relative to the image base. For object files, this is the address of the first byte before relocation is applied.
Our ImageBase is 0, since we aren't loaded into actual memory
*/
section = (PIMAGE_SECTION_HEADER) &buffer[ ((PIMAGE_DOS_HEADER)buffer)->e_lfanew + sizeof(IMAGE_NT_HEADERS) + (sectionIndex*sizeof(IMAGE_SECTION_HEADER))];
if (rva >= section->VirtualAddress && (rva <= section->VirtualAddress + section->SizeOfRawData)) {
/**
PointerToRawData gives us the section's location within the file.
RVA - VirtualAddress = Offset WITHIN the address space
**/
return section->PointerToRawData + (rva - section->VirtualAddress);
}
}
return 0;
}