为不同类型的图像组合一堆方法让我得到了最后一种方法,它似乎对你转储到其中的任何图像都做得很好,无论是潜在透明的 gif 还是包含 alpha 通道的 png。感谢 Elmo 对快速字节读取方法的回答。
旁注:不要使用:Image.IsAlphaPixelFormat(bitmap.PixelFormat))
它将索引(调色板)格式视为不支持 alpha,而这些图像实际上可以拥有 alpha。只是,不是每个像素,而是每个调色板条目。不过,此类启用 alpha 的 8 位图像确实启用了 HasAlpha 标志,因此这仍然是一个有用的检查。
[[注意:我已经大大简化了这个逻辑。请参阅我的另一个答案。]]
public static Boolean HasTransparency(Bitmap bitmap)
{
// not an alpha-capable color format.
if ((bitmap.Flags & (Int32)ImageFlags.HasAlpha) == 0)
return false;
// Indexed formats. Special case because one index on their palette is configured as THE transparent color.
if (bitmap.PixelFormat == PixelFormat.Format8bppIndexed || bitmap.PixelFormat == PixelFormat.Format4bppIndexed)
{
ColorPalette pal = bitmap.Palette;
// Find the transparent index on the palette.
Int32 transCol = -1;
for (int i = 0; i < pal.Entries.Length; i++)
{
Color col = pal.Entries[i];
if (col.A != 255)
{
// Color palettes should only have one index acting as transparency. Not sure if there's a better way of getting it...
transCol = i;
break;
}
}
// none of the entries in the palette have transparency information.
if (transCol == -1)
return false;
// Check pixels for existence of the transparent index.
Int32 colDepth = Image.GetPixelFormatSize(bitmap.PixelFormat);
BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
Int32 stride = data.Stride;
Byte[] bytes = new Byte[bitmap.Height * stride];
Marshal.Copy(data.Scan0, bytes, 0, bytes.Length);
bitmap.UnlockBits(data);
if (colDepth == 8)
{
// Last line index.
Int32 lineMax = bitmap.Width - 1;
for (Int32 i = 0; i < bytes.Length; i++)
{
// Last position to process.
Int32 linepos = i % stride;
// Passed last image byte of the line. Abort and go on with loop.
if (linepos > lineMax)
continue;
Byte b = bytes[i];
if (b == transCol)
return true;
}
}
else if (colDepth == 4)
{
// line size in bytes. 1-indexed for the moment.
Int32 lineMax = bitmap.Width / 2;
// Check if end of line ends on half a byte.
Boolean halfByte = bitmap.Width % 2 != 0;
// If it ends on half a byte, one more needs to be processed.
// We subtract in the other case instead, to make it 0-indexed right away.
if (!halfByte)
lineMax--;
for (Int32 i = 0; i < bytes.Length; i++)
{
// Last position to process.
Int32 linepos = i % stride;
// Passed last image byte of the line. Abort and go on with loop.
if (linepos > lineMax)
continue;
Byte b = bytes[i];
if ((b & 0x0F) == transCol)
return true;
if (halfByte && linepos == lineMax) // reached last byte of the line. If only half a byte to check on that, abort and go on with loop.
continue;
if (((b & 0xF0) >> 4) == transCol)
return true;
}
}
return false;
}
if (bitmap.PixelFormat == PixelFormat.Format32bppArgb || bitmap.PixelFormat == PixelFormat.Format32bppPArgb)
{
BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
Byte[] bytes = new Byte[bitmap.Height * data.Stride];
Marshal.Copy(data.Scan0, bytes, 0, bytes.Length);
bitmap.UnlockBits(data);
for (Int32 p = 3; p < bytes.Length; p += 4)
{
if (bytes[p] != 255)
return true;
}
return false;
}
// Final "screw it all" method. This is pretty slow, but it won't ever be used, unless you
// encounter some really esoteric types not handled above, like 16bppArgb1555 and 64bppArgb.
for (Int32 i = 0; i < bitmap.Width; i++)
{
for (Int32 j = 0; j < bitmap.Height; j++)
{
if (bitmap.GetPixel(i, j).A != 255)
return true;
}
}
return false;
}