我想在 THREE.js 中创建一个 SkyBox,已经找到了一些如何创建它的提示,但是它不起作用。我尝试了所有这些,但没有任何效果。文件路径和图像路径是正确的。
有人可以解释代码有什么问题以及为什么天空盒没有出现吗?
<!DOCTYPE html>
<html lang="en">
<head>
<title>Earth</title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../js/three.min.js"></script>
<script>
var camera, scene, renderer;
var mirrorCube, mirrorCubeCamera; // for mirror material
var mirrorSphere, mirrorSphereCamera; // for mirror material
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
scene.add(camera);
camera.position.set(0,150,400);
camera.lookAt(scene.position);
var sides = ['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg'];
var scCube = THREE.ImageUtils.loadTexture(sides);
scCube.format = THREE.RGBFormat;
var skyShader = THREE.ShaderLib["cube"];
skyShader.uniform["tCube"].value = scCube;
var skyMaterial = new THREE.ShaderMaterial( {
fragmentShader: skyShader.fragmentShader, vertexShader: skyShader.vertexShader,
uniforms: skyShader.uniforms, depthWrite: false, side: THREE.BackSide
});
var skyBox = new THREE.Mesh(new THREE.CubeGeometry(500, 500, 500), skyMaterial);
skyMaterial.needsUpdate = true;
scene.add(skyBox);
}
function render()
{
mirrorSphere.visible = false;
mirrorSphereCamera.updateCubeMap( renderer, scene );
mirrorSphere.visible = true;
renderer.render( scene, camera );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
renderer.render( scene, camera );
}
</script>
</body>
</html>