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我在 Nvidia 的开发者网站上找到了一段 OpenCL 内核示例代码,目的功能maxOneBlock是找出数组的最大值maxValue并将其存储到 maxValue[0]。

我完全了解循环部分,但对unroll部分感到困惑:为什么展开部分不需要在每个步骤完成后同步线程?

eg:当一个线程完成localId和localId+32的比较后,如何保证其他线程已经将其结果存入localId+16?

内核代码:

void maxOneBlock(__local float maxValue[],
                 __local int   maxInd[])
{
    uint localId   = get_local_id(0);
    uint localSize = get_local_size(0);
    int idx;
    float m1, m2, m3;

    for (uint s = localSize/2; s > 32; s >>= 1)
    {
        if (localId < s) 
        {
            m1 = maxValue[localId];
            m2 = maxValue[localId+s];
            m3 = (m1 >= m2) ? m1 : m2;
            idx = (m1 >= m2) ? localId : localId + s;
            maxValue[localId] = m3;
            maxInd[localId] = maxInd[idx];
        }
        barrier(CLK_LOCAL_MEM_FENCE);
    }

    // unroll the final warp to reduce loop and sync overheads
    if (localId < 32)
    {
        m1 = maxValue[localId];
        m2 = maxValue[localId+32];
        m3 = (m1 > m2) ? m1 : m2;
        idx = (m1 > m2) ? localId : localId + 32;
        maxValue[localId] = m3;
        maxInd[localId] = maxInd[idx];


        m1 = maxValue[localId];
        m2 = maxValue[localId+16];
        m3 = (m1 > m2) ? m1 : m2;
        idx = (m1 > m2) ? localId : localId + 16;
        maxValue[localId] = m3;
        maxInd[localId] = maxInd[idx];

        m1 = maxValue[localId];
        m2 = maxValue[localId+8];
        m3 = (m1 > m2) ? m1 : m2;
        idx = (m1 > m2) ? localId : localId + 8;
        maxValue[localId] = m3;
        maxInd[localId] = maxInd[idx];

        m1 = maxValue[localId];
        m2 = maxValue[localId+4];
        m3 = (m1 > m2) ? m1 : m2;
        idx = (m1 > m2) ? localId : localId + 4;
        maxValue[localId] = m3;
        maxInd[localId] = maxInd[idx];

        m1 = maxValue[localId];
        m2 = maxValue[localId+2];
        m3 = (m1 > m2) ? m1 : m2;
        idx = (m1 > m2) ? localId : localId + 2;
        maxValue[localId] = m3;
        maxInd[localId] = maxInd[idx];

        m1 = maxValue[localId];
        m2 = maxValue[localId+1];
        m3 = (m1 > m2) ? m1 : m2;
        idx = (m1 > m2) ? localId : localId + 1;
        maxValue[localId] = m3;
        maxInd[localId] = maxInd[idx];
    }
}
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1 回答 1

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为什么展开部分不需要在每一步完成后同步线程?

样本不正确,每一步之后确实需要一个屏障。

看起来样本是用 warp-synchronous 风格编写的,这是一种利用 NVIDIA 硬件上 warp 的底层执行机制的方式,但如果底层执行机制发生变化或存在编译器优化,不正确的同步将导致它中断.

于 2015-06-01T05:04:18.803 回答