I'm using WebSocket++ library to implement a WebSocket server.
Due to the characteristic of my server, I would like it to serve only 1 client at a time. That is, once a client has been connected to my server, I would like it to stop listening from other potential clients until the already connected client disconnects.
Currently my server looks like:
typedef websocketpp::server<websocketpp::config::asio> server;
static void onReceiveData(server *s, websocketpp::connection_hdl hdl, server::message_ptr msg)
{
std::string payload(msg->get_payload());
// process inside payload
websocketpp::lib::error_code ec;
s->send(hdl, payload, websocketpp::frame::opcode::BINARY, ec);
}
int main(void)
{
server myServer;
myServer.init_asio();
myServer.set_message_handler(websocketpp::lib::bind(&onReceiveData, &myServer, websocketpp::lib::placeholders::_1, websocketpp::lib::placeholders::_2));
myServer.listen(9002);
myServer.start_accept();
myServer.run();
}
How should I pause and resume listening, or is there any parameter for limiting number of concurrent clients?