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有人可以帮我让 GLFW 在 Visual Studio 2012 中工作吗?我无法通过初始编译。我不断收到 GLFW 功能的未解决外部问题。问题是,我不知道我做错了什么。我可以是:

  • 使用 CMake 不正确地制作源文件。
  • 图书馆建设不当。
  • 不正确地链接到 GLFW 库。

我不确定是哪一个,所以我只列出我做了什么:

1. Downloaded glfw-3.1.1 from glfw.org.
2. Used CMake GUI to make the source files.
    a. Set source code to C:/GLFW/glfw-3.1.1
    b. Set "Where to build the binaries" to C:/GLFW/glfw-3.1.1/GLFW_Built (I created that directory)
    c. Clicked "Configure" 
    d. Selected "Visual Studio 11 2012" as the generator (I also tried "Visual Studio 11 2012 Win64," but it gave me the same results. The ARM one wouldn't build at all)
    e. Left "Use default native compilers" selected.
    f. Clicked "Finish."
    g. Set "BUILD_SHARED_LIBS" to true (checked).
    h. Clicked "Generate."
3. Built the library.
    a. Went to C:\GLFW\glfw-3.1.1\GLFW_Built and opened GLFW.sln in Visual Studio 2012.
    b. Clicked BUILD->Build ALL_BUILD (worked fine, no errors)
4. Created a new blank project in Visual Studio 2012.
5. Went into the properties pages and set:
    a. Configuration Properties/VC++ Directories/Include Directories: added "C:\GLFW\glfw-3.1.1\include"
    b. Configuration Properties/VC++ Directories/Library Directories: added "C:\GLFW\glfw-3.1.1\GLFW_Built\CMakeFiles\Export\lib" (it was the only lib folder I saw) and "C:\GLFW\glfw-3.1.1\GLFW_Built\src\Debug" (contains glfw3.dll and glfw3dll.lib)
    c. Configuration Properties/C/C++/Additional Include Directories: added "C:\GLFW\glfw-3.1.1\include"
    d. Configuration Properties/Linker/General: added "C:\GLFW\glfw-3.1.1\GLFW_Built\src\Debug
    e. Configuration Properties/Linker/Input: added "glfw3dll.lib" and "opengl32.lib"

对于我的代码,我在 main.cpp 中只有一个非常简单的测试程序:

#include <GLFW/glfw3.h>
#include <thread>

int main()
{
    glfwInit();
    std::this_thread::sleep_for(std::chrono::seconds(1));
    glfwTerminate();
}

但我总是在输出中得到这个:

1>main.obj : error LNK2019: unresolved external symbol _glfwInit referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwTerminate referenced in function _main
1>C:\Users\Adam\Desktop\Revenant\Revenant\Debug\Revenant.exe : fatal error LNK1120: 2 unresolved externals
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1 回答 1

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将 GLFW 提取到C:\glfw-src(使得CMakeLists.txt存档中位于C:\glfw-src\CMakeLists.txt

  • cd C:\glfw-src
  • mkdir build
  • cd build
  • cmake-gui ../
  • 按配置,选择工具链
  • 设置CMAKE_INSTALL_PREFIXC:/glfw
  • 创建c:\glfw目录
  • 再次按配置
  • 按生成
  • build\GLFW.sln在 Visual Studio 中打开
  • 构建 ALL_BUILD 项目的 Release 版本
  • 构建 INSTALL 项目的 Release 版本

C:\glfw现在应该包含includelib目录。

假设一个全新的“空项目”解决方案:

  • 编译器:添加c:\glfw\include/I(配置属性 -> C/C++ -> 常规 -> 附加包含目录)
  • 链接器:添加c:\glfw\lib/LIBPATH(配置属性 -> 链接器 -> 常规 -> 附加库目录)并添加glfw3.lib&opengl32.lib/DYNAMICBASE(配置属性 -> 链接器 -> 输入 -> 附加依赖项)
于 2015-05-27T02:56:46.210 回答