I have been following the Steam documentation to a t, but I have gotten to the point where I need to retrieve player names based on the steam ID, and Steam has a function for this in their documentation:
const char *pchName = SteamFriends()->GetPersonaName(steamID);
However Visual Studio says that there is no function with that number of arguments. The only acceptable function is
const char *pchName = SteamFriends()->GetPersonaName();
Which is supposed to return the local player's persona name (which it does). I can make a way to get this from every user and store it on my server on login, but it sure seems like this should work. How am I supposed to get the persona name for a friend's uint64 SteamID? Did they change this function recently?
I am using Unreal Engine 4.7.6 from source with Steam API 1.30.