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我正在使用 AVAudioplayer 为 iOS 开发一个音乐应用程序,我想在其中实现一个均衡器。我在互联网上搜索了一个好的解决方案,最终得到了这样的 AUGraph 配置:

// multichannel mixer unit
AudioComponentDescription mixer_desc;
mixer_desc.componentType = kAudioUnitType_Mixer;
mixer_desc.componentSubType = kAudioUnitSubType_MultiChannelMixer;
mixer_desc.componentManufacturer = kAudioUnitManufacturer_Apple;
mixer_desc.componentFlags = 0;
mixer_desc.componentFlagsMask = 0;
// iPodEQ unit
AudioComponentDescription eq_desc;
eq_desc.componentType = kAudioUnitType_Effect;
eq_desc.componentSubType = kAudioUnitSubType_AUiPodEQ;
eq_desc.componentManufacturer =  kAudioUnitManufacturer_Apple;
eq_desc.componentFlags = 0;
eq_desc.componentFlagsMask = 0;
// output unit
AudioComponentDescription output_desc;
output_desc.componentType = kAudioUnitType_Output;
output_desc.componentSubType = kAudioUnitSubType_GenericOutput;
output_desc.componentManufacturer =  kAudioUnitManufacturer_Apple;
output_desc.componentFlags = 0;
output_desc.componentFlagsMask =  0;

// create a new AUGraph
OSStatus result = NewAUGraph(&mGraph);
// Add Audio Nodes to graph
AUNode outputNode;
AUNode eqNode;
AUNode mixerNode;
AUGraphAddNode(mGraph, &mixer_desc, &mixerNode);
AUGraphAddNode(mGraph, &eq_desc, &eqNode);

AUGraphAddNode(mGraph, &output_desc, &outputNode);

// open the graph AudioUnits (but not initialized)
result = AUGraphOpen(mGraph);
// grab the audio unit instances from the nodes
AudioUnit mEQ;
AudioUnit mMixer;
result = AUGraphNodeInfo(mGraph, mixerNode, NULL, &mMixer);
result = AUGraphNodeInfo(mGraph, eqNode, NULL, &mEQ);

// set number of input buses for the mixer Audio Unit
UInt32 numbuses = 0;
AudioUnitSetProperty ( mMixer, kAudioUnitProperty_ElementCount,
                      kAudioUnitScope_Input, 0, &numbuses, sizeof(numbuses));

// get the equalizer factory presets list
CFArrayRef mEQPresetsArray;
UInt32 sizeof1 = sizeof(mEQPresetsArray);
AudioUnitGetProperty(mEQ, kAudioUnitProperty_FactoryPresets,
                     kAudioUnitScope_Global, 0, &mEQPresetsArray, &sizeof1);


result = AUGraphConnectNodeInput(mGraph, mixerNode, 0, eqNode, 0);
result = AUGraphConnectNodeInput(mGraph, eqNode, 0, outputNode, 0);

AudioUnitSetParameter(mMixer, kMultiChannelMixerParam_Enable, kAudioUnitScope_Input, 0, 1, 0);

AUPreset *aPreset = (AUPreset*)CFArrayGetValueAtIndex(mEQPresetsArray, 7);
AudioUnitSetProperty (mEQ, kAudioUnitProperty_PresentPreset,
                      kAudioUnitScope_Global, 0, aPreset, sizeof(AUPreset));

AUGraphInitialize(mGraph);
AUGraphStart(mGraph);

AUGraph 正在运行,但未应用 EQ。参数 '7' inAUPreset *aPreset = (AUPreset*)CFArrayGetValueAtIndex(mEQPresetsArray, 7);是应该应用的均衡器的索引。mEQPresetsArray(电子)我通过记录-Array的值获得了该索引:

for (int i = 0; i < CFArrayGetCount(mEQPresetsArray); i++) {
    AUPreset *aPreset = (AUPreset*)CFArrayGetValueAtIndex(mEQPresetsArray, i);
    NSLog(@"%d: %@", (int)aPreset->presetNumber, aPreset->presetName);
}

我该如何解决我的问题?我已经尝试过 NVDSP,但它似乎并没有很好地工作。我没有在互联网上找到任何其他解决方案。

在此先感谢,法比安。

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2 回答 2

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如果这是针对 iOS 的,那么您需要使用 kAudioUnitSubType_RemoteIO 而不是 kAudioUnitSubType_GenericOutput。

于 2015-05-13T21:00:47.853 回答
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你不能使用 AVAudioPlayer 来做你的 EQ,你需要 AVPlayer。

请参阅此处以获取使用音频水龙头的示例项目:

https://developer.apple.com/library/ios/samplecode/AudioTapProcessor/Introduction/Intro.html

于 2015-05-21T11:22:06.190 回答