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我正在开发一个小程序,将抖动的传入 MIDI 时钟“转换”为稳定的节拍。抖动的 MIDI 时钟会产生可怕的颤音。

这个想法是“收听”传入的 MIDI 时钟,并在确定速度后,将稳定的 MIDI 时钟发送到虚拟 IAC 设备,这样我就可以将我的 DAW(NI 机器)同步到同一个 IAC 设备。传入的 MIDI 来自 Korg Electribe,所以我被困在 MIDI 电缆上。我正在使用 Komplete Audio 6 接收 MIDI 时钟。

第一部分(听并确定速度)已经介绍过了,但现在我必须为那个速度生成一个稳定的时钟。

我尝试使用高优先级线程来发送 midi 时钟。下面的测试程序给了我 119.8 和 120.2 之间的速度抖动。

我在这个例程中做错了什么还是应该使用其他策略?非常感谢任何帮助。

问候,罗伯

dispatch_source_t CreateDispatchTimer(uint64_t interval,
                                  uint64_t leeway,
                                  dispatch_queue_t queue,
                                  dispatch_block_t block)
{
    dispatch_source_t timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER,
                                                     0, 0, queue);
    if (timer)
    {
        dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, interval, leeway);
        dispatch_source_set_event_handler(timer, block);
        dispatch_resume(timer);
    }
    return timer;
}

- (void) testTimer{

    IAC = MIDIGetDestination(0); // 0 is the MAC IAC device on my system
    MIDIPacket       pkt;
    MIDIPacketList   l;
    pkt.timeStamp = 0;
    pkt.length = 1;
    pkt.data[0] = 0xF8;

    l.numPackets = 1;
    l.packet[0] = pkt;

    dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0);
    aTimer = CreateDispatchTimer(20833 * NSEC_PER_SEC/1000000,    // 20.8333 ms will give me tempo 120
                                 0,
                                 q,
                                 ^{
                                     MIDISend(outPort, IAC, &l );  // outport was already created outside this code
                                  });

更新

想出了一个有效的策略。下面的代码在我的系统上给出了完美的结果。我已经在乐队的演出中使用过它,效果很好。

我的解决方案是:

  1. 发送具有 24 个时钟的数据包列表而不是发送单个时钟
  2. 仅在第一个时钟中使用当前 machtime 设置时间戳,然后继续使用计算的滴答数增加时间戳。(当packetlist的每个第一个包都设置了当前的machtime时,结果不稳定!)
  3. 将计算的刻度四舍五入到微秒!这让我感到惊讶,因为您会认为.. 精度越高效果越好.. 但是当我使用纳秒精度时,我的 DAW (NI Maschine) 屏幕上的速度是稳定的,但仍然有“抖动”的声音。不知道这是否与CoreMidi,虚拟IAC设备或NI Machine有关。

速度变化时仍然存在一些问题。速度变化发出的声音并不平滑......但是基本问题(如何使用 CoreMidi 发送稳定的时钟)得到了解决。

dispatch_source_t CreateDispatchTimer(uint64_t interval,
                                      uint64_t leeway,
                                      dispatch_queue_t queue,
                                      dispatch_block_t block)
{
    dispatch_source_t timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER,
                                                     0, 0, queue);
    if (timer)
    {
        dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, interval, leeway);
        dispatch_source_set_event_handler(timer, block);
        dispatch_resume(timer);
    }
    return timer;
}
- (void) timerTempo:(double) tempo{
    if (ignoreTempoChange) return; // ignoreTempoChange is set when a MIDI start is received

    _inTempo = tempo;
    if (aTimer)
    {
        nTicks = ticks_per_second / (tempo * 24 / 60);  //number of ticks for one beat.
        nTicks = nTicks/1000;
        nTicks = nTicks*1000;
        dispatch_source_set_timer(aTimer, DISPATCH_TIME_NOW, nTicks * 24, 0);
    }
}

- (void) startTimer:(double) tempo{

    _inTempo = tempo;
    mach_timebase_info_data_t mach_timebase_info_data_t;
    mach_timebase_info( &mach_timebase_info_data_t );  //denum and numer are always 1 on my system???
    ticks_per_second = mach_timebase_info_data_t.denom * NSEC_PER_SEC / mach_timebase_info_data_t.numer;

    nTicks = ticks_per_second / (tempo * 24 / 60);  //number of ticks for one beat.
    nTicks = nTicks/1000;
    nTicks = nTicks*1000;  // rounding the nTicks to microseconds was THE trick to get a rock solid clock in NI Maschine
    clocktTimeStamp = mach_absolute_time();
    dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    aTimer = CreateDispatchTimer(nTicks * 24,
                                 0,
                                 q,
                                 ^{
                                     const int packetListSize = sizeof(uint32)+ (25 *sizeof(MIDIPacket));
                                     MIDIPacketList *packetList= malloc(packetListSize);
                                     MIDIPacket *packet = MIDIPacketListInit( packetList );
                                     Byte clock = 0xF8;

                                     for( int i = 0; i < 24; i++ )
                                     {
                                         packet = MIDIPacketListAdd( packetList, packetListSize, packet, clocktTimeStamp, 1, &clock );
                                         clocktTimeStamp+= nTicks;
                                     }
                                     MIDISend(outPort, IAC, packetList );

                                     free(packetList);
                                  });
    timerStarted = true;

}

更新
在对节奏变化的响应方面取得了一些进展。

  1. 当 MIDITimeStamp 的固定值远超 mach_absolute_time() 时停止发送数据包列表
  2. 发送只有 8 个时钟而不是 24 个时钟的较小数据包列表

在我的系统上,速度变化是平稳发送的,延迟时间最短,但是在多次改变速度后,发送 MIDI 设备的节拍和监听生成的 MIDIclock 的 DAW 可能会发生小偏移。

在现场表演中,这意味着使用发送 MIDI 设备的“鼓手”必须在他的设备上执行停止和启动,以使声音再次同步。对于我的乐队来说,这不是问题。突然停止和启动效果很棒!

下面是优化的代码。我把它包在一个类中以便于使用。如果您能看到改进,请回复。

//
//  MidiClockGenerator.h
//  MoxxxClock
//
//  Created by Rob Keeris on 17/05/15.
//  Copyright (c) 2015 Connector. All rights reserved.
//

#import <Foundation/Foundation.h>
#import <CoreMIDI/CoreMIDI.h>

@interface MidiClockGenerator : NSObject

@property MIDIPortRef outPort;
@property MIDIEndpointRef destination;
@property (nonatomic, setter=setBPM:) float BPM;
@property (readonly) bool started;
@property int listSize;

- (id) initWithBPM:(float)BPM outPort:(MIDIPortRef) outPort destination:(MIDIEndpointRef) destination;
- (void) start;
- (void) stop;

@end

//
//  MidiClockGenerator.m
//  MoxxxClock
//
//  Created by Rob Keeris on 17/05/15.
//  Copyright (c) 2015 Connector. All rights reserved.
//    
#import "MidiClockGenerator.h"
#import <CoreMIDI/CoreMIDI.h>

@implementation MidiClockGenerator

dispatch_source_t timer;
uint64_t nTicks,bTicks,ticks_per_second;
MIDITimeStamp clockTimeStamp;

bool timerStarted;

dispatch_source_t CreateDispatchTimer(uint64_t interval,
                                      uint64_t leeway,
                                      dispatch_queue_t queue,
                                      dispatch_block_t block)
{
    dispatch_source_t timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER,
                                                     0, 0, queue);
    if (timer)
    {
        dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, interval, leeway);
        dispatch_source_set_event_handler(timer, block);
        dispatch_resume(timer);
    }
    return timer;
}

- (void) initTemo{
    nTicks = ticks_per_second / (_BPM * 24 / 60);  // number of ticks between clock's.
    nTicks = nTicks/100;  // round the nTicks to avoid 'jitter' in the sound
    nTicks = nTicks*100;
    bTicks = nTicks * _listSize;
}

- (void) setBPM:(float)BPM{
    _BPM = BPM;
    // calculate new values for nTicks and bTicks
    [self initTemo];
    // Set the interval of the timer to the new calculated bTicks
    if (timer)
        dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, bTicks, 0);
}

- (void) startTimer{

    [self initTemo];
    clockTimeStamp = mach_absolute_time();

    // default queu is good enough on my iMac.
    dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    timer = CreateDispatchTimer(bTicks,
                                0,
                                q,
                                ^{

                                    // avoid to much blocks send in the future to avoid latency in tempo changes
                                    // just skip on block when the clockTimeStamp is ahead of the mach_absolute_time()
                                    MIDITimeStamp now = mach_absolute_time();
                                    if (clockTimeStamp > now && (clockTimeStamp - now)/(bTicks) > 0) return;

                                    // setup packetlist
                                    Byte clock = 0xF8;
                                    uint32 packetListSize = sizeof(uint32)+ (_listSize *sizeof(MIDIPacket));
                                    MIDIPacketList *packetList= malloc((uint32)packetListSize);
                                    MIDIPacket *packet = MIDIPacketListInit( packetList );

                                    // Set the time stamps
                                    for( int i = 0; i < _listSize; i++ )
                                    {
                                        packet = MIDIPacketListAdd( packetList, packetListSize, packet, clockTimeStamp, 1, &clock );
                                        clockTimeStamp+= nTicks;
                                    }

                                    MIDISend(_outPort, _destination, packetList );
                                    free(packetList);
                                });
    _started = true;
}


- (id) init{
    return [self initWithBPM:0 outPort:0 destination:0];
}

- (id) initWithBPM:(float)BPM outPort:(MIDIPortRef) outPort destination:(MIDIEndpointRef) destination{
    self = [super init];
    if (self) {

        _listSize = 4;  // nr of clock's send in each packetlist. Should be big enough to deal with instability of the timer
                        // higher values will slowdown responce to tempochanges
        _outPort = outPort;
        _destination = destination;
        _BPM = BPM;

        // find out how many machtime ticks are in one second
        mach_timebase_info_data_t mach_timebase_info_data_t;
        mach_timebase_info( &mach_timebase_info_data_t );  //denum and numer are always 1 on my system???
        ticks_per_second = mach_timebase_info_data_t.denom * NSEC_PER_SEC / mach_timebase_info_data_t.numer;

        [self start];
    }
    return self;
}


- (void) start{
    if (_BPM > 0 && _outPort && _destination){
        if (!timer) {
            [self startTimer];
        } else {
            if (!_started) {
                dispatch_resume(timer);
                _started = true;
            }
        }
    }
}

- (void) stop{
    if (_started && timer){
        dispatch_suspend(timer);
        _started = false;
    }
}

@end
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