In reading about the PowerVR alpha drivers for Vulkan, they note that multibufering needs to be performed explicitly. Since Vulkan and Metal are so similar, can I actually turn off multibuffering altogether? I am willing to sacrifice throughput for low latency.
http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-graphics-api-on-powervr-gpus
As a bonus, is it possible to avoid double buffering? I know racing the beam is coming back into style on the desktop but I don't know if mobile display tech supports simple single-buffering.