我正在使用弯路,我发现他们使用的演员表非常难看,所以我编写了几个模板函数来为我做演员表。
// Cast a function pointer to a void *
template <typename RET_TYPE, typename...ARGs>
void* fnPtrToVoidPtr(RET_TYPE(WINAPI * pOriginalFunction)(ARGs...))
{
return (void*)pOriginalFunction;
}
// Cast a function pointer that is referencable to a void *&
template <typename RET_TYPE, typename...ARGs>
void*& fnPtrRefToVoidPtrRef(RET_TYPE(WINAPI*& pOriginalFunction)(ARGs...))
{
return (void*&)pOriginalFunction;
}
这使我可以进行以下调用:
BOOL (WINAPI *pDestroyIcon)(HICON) = DestroyIcon;
DetourAttach(&fnPtrRefToVoidPtrRef(pDestroyIcon), fnPtrToVoidPtr(DestroyIcon));
但是,我想知道是否可以将两个函数名称合并fnPtrRefToVoidPtrRef
为fnPtrToVoidPtr
一个名称。
执行以下操作不起作用,因为它无法推断出模板参数:
// Cast a function pointer to a void *
template <typename RET_TYPE, typename...ARGs>
void* fnPtrToVoidPtr(RET_TYPE(WINAPI * & pOriginalFunction)(ARGs...))
{
return (void*)pOriginalFunction;
}
// Cast a function pointer that is referencable to a void *&
template <typename RET_TYPE, typename...ARGs>
void*& fnPtrToVoidPtr(RET_TYPE(WINAPI * && pOriginalFunction)(ARGs...))
{
return (void*&)pOriginalFunction;
}
BOOL (WINAPI *pDestroyIcon)(HICON) = DestroyIcon;
void* p1 = fnPtrToVoidPtr(DestroyIcon);
void** p2 = &fnPtrToVoidPtr(pDestroyIcon);
导致以下错误:
// error C2784: 'void *&fnPtrToVoidPtr(RET_TYPE (__stdcall *&&)(ARGs...))' : could not deduce template argument for 'overloaded function type' from 'overloaded function type'
使用我原来的功能,这工作正常:
BOOL (WINAPI *pDestroyIcon)(HICON) = DestroyIcon;
void* p1 = fnPtrToVoidPtr(DestroyIcon);
void** p2 = &fnPtrRefToVoidPtrRef(pDestroyIcon);
但是,如果我改成fnPtrRefToVoidPtrRef
这样:
// Cast a function pointer that is referencable to a void *&
template <typename RET_TYPE, typename...ARGs>
void*& fnPtrRefToVoidPtrRef(RET_TYPE(WINAPI*&& pOriginalFunction)(ARGs...))
{
return (void*&)pOriginalFunction;
}
我收到以下错误:
error C2664: 'void *&fnPtrRefToVoidPtrRef<BOOL,HICON>(RET_TYPE (__stdcall *&&)(HICON))' : cannot convert argument 1 from 'BOOL (__stdcall *)(HICON)' to 'BOOL (__stdcall *&&)(HICON)'
这似乎是为什么它不能进行模板推导,它不承认它是相同的(或可转换的?)类型。有没有办法让 C++ 正确推断出函数指针?