Loki 库为构建 AbstractFactory 模式提供了预定义的接口。特别是,我对基于原型的抽象工厂感兴趣。
假设我们有一个具有抽象实体的游戏应用程序:
class Soldier{ };
class Monster{ };
class SuperMonster{ };
和具体实体:
class EasySoldire : public Soldier{ };
class EasyMoster : public Monster{ };
class EasySuperMonster : public SuperMonster{ };
等等Medium
和Hard
。
现在我想创建基于原型的简易级别工厂。
下面是它在 Loki 中的实现方式(Alexandrescu 的现代 C++ 设计):
template
<
class AbstractFact,
template <class, class> class Creator,
class TList = typename AbstractFact::ProductList
>
class ConcreteFactory;
template <class ConcreteProduct, class Base>
class PrototypeFactoryUnit : public Base
{
typedef typename Base::ProductList BaseProductList;
protected;
typedef typename Base::ProductList TailProductList;
public;
typedef typename Base::ProductList::Head AbstractProduct;
PrototypeFactoryUnit(AbstractProduct* p = 0)
:pPrototype_(p) {}
friend void DoGetPrototype(const PrototypeFactoryUnit& me,
AbstractProduct*& pPrototype)
{
pPrototype = me.pPrototype_;
}
friend void DoSetPrototype(PrototypeFactoryUnit& me,
AbstractProduct* pObj)
{
me.pPrototype_=pObj;
}
template <class U>
void GetPrototype(AbstractProduct*& p)
{
return DoGetPrototype(*this, p);
}
template <class U>
void SetPrototype(U* pObj)
{
DoSetPrototype(*this, pObj);
}
AbstractProduct* DoCreate(Type2Type<AbstractProduct>)
{
assert(pPrototype_);
return pPrototype_->Clone();
}
private:
AbstractProduct* pPrototype_;
};
所以 ConcreteFactory 看起来像:
typedef AbstractFactory
<
TYPELIST_3(Soldier, Monster, SuperMonster)
>
AbstractEnemyFactory;
typedef ConcreteFactory
<
AbstractEnemyFactory,
PrototypeFactoryUnit
>
EnemyFactory;
现在我的问题是我们如何Easy
从那个具体工厂定义关卡工厂?