我正在做的是在全屏上显示一个平铺地图,它工作正常。
角色移动完美,相机也移动。
我想要的是:
在地图上显示一些文本或图像按钮,例如屏幕左侧的菜单按钮。
我尝试使用场景 2d 库中的舞台,并且能够在屏幕上绘制我想要的东西,问题是我的播放器 Sprite 被隐藏了。
我的代码如下所示:
public class MapScreen implements Screen {
private TiledMap initialMap;
private static OrthogonalTiledMapRenderer orthogonalTiledMapRenderer;
private OrthographicCamera camera;
//player with x and y coordinates
private Player player;
public MapScreen() {
//my player
player = new player();
//the map
initialMap = getinitialMap();
//i ask the orthogonalTiledMapRenderer to render my map
orthogonalTiledMapRenderer = new OrthogonalTiledMapRenderer(currentmap);
//I create the camera and i make the player in the middle of the screen
camera = new OrthographicCamera();
camera.position.set(w / 2, h / 2, 0);
camera.translate(player.getPosition().x * 32, player.getPosition().y * 32);
camera.translate(-16 * 32, -8 * 32);
camera.update();
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
orthogonalTiledMapRenderer.getSpriteBatch().begin();
orthogonalTiledMapRenderer.setView(camera);
MapLayers mapLayers = initialMap.getLayers();
//I render all the layer with the orthogonalTiledMapRenderer
for (int i = 0; i < mapLayers.getCount(); i++) {
orthogonalTiledMapRenderer
.renderTileLayer((TiledMapTileLayer) mapLayers.get(i));
}
//handling event
handleEvent();
//i update the player position
player.move();
//renderig the player sprite
player.render(orthogonalTiledMapRenderer.getSpriteBatch());
orthogonalTiledMapRenderer.getSpriteBatch().end();
}
}
**我的玩家 Sprite 变得不可见 **