我正在用 Objective-C 构建一个 iOS 游戏,其中一部分是解锁新“船”的能力。现在,我有一些,但我想要一个“自定义船”选项,用户从他们的相机胶卷中选择一个图像,然后它在游戏中显示为一艘船。
所以,我想知道如何选择一张图片(不需要相机),然后将其保存到应用程序的Supporting Files文件夹中,以便游戏可以调用它。我还需要找出文件的名称,以便游戏可以调用正确的图像。
任何帮助,将不胜感激。
我努力了
-(IBAction)chooseFromLibrary:(id)sender
{
UIImagePickerController *imagePickerController= [[UIImagePickerController alloc]init];
[imagePickerController setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
// image picker needs a delegate so we can respond to its messages
[imagePickerController setDelegate:self];
// Place image picker on the screen
[self presentViewController:imagePickerController animated:YES completion:nil];
}
//delegate method will be called after picking photo either from camera or library
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self dismissViewControllerAnimated:YES completion:nil];
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
NSData *dataImage = [[NSData alloc] init];
dataImage = UIImagePNGRepresentation(image);
NSString *stringImage = [dataImage base64EncodedStringWithOptions:NSDataBase64Encoding64CharacterLineLength];
stringImage = customImage;
}
这是来自此StackOverflow 帖子的答案的略微修改的代码。
customImage 是放入 NSUserDefaults 以保存它的字符串,如下所示:
-(IBAction)enableCustom:(id)sender
{
NSString *playerSprite = customImage;
[[NSUserDefaults standardUserDefaults] setObject:playerSprite forKey:@"playerImage"];
NSString *playerImage = [[NSUserDefaults standardUserDefaults]
stringForKey:@"playerImage"];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Wow you unlocked custom" message:@"Fail lol" delegate:self cancelButtonTitle:@"ur mean" otherButtonTitles:@"haha ur an more poor then mi", nil];
[alert show];
}
因此,警报工作正常,但是当我尝试玩游戏时,它没有显示图像,而是显示一个带有红色大“X”的白色框。我不确定发生了什么。