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对于我正在做的一个项目,我创建了一个自定义 Path2D 类来在屏幕上绘制一个 H 形“卡尺”。我想拖动并最终调整屏幕上的卡尺大小。我已经成功设置了 Path2D,这样我就可以绘制卡尺了,代码如下所示:

  1. 声明和构造函数:

    public class Calliper extends Path2D.Double
    {
        // X and Y coordinates of all six points on Calliper
        double cX1, cX2, cX3, cX4, cX5, cX6;
        double cY1, cY2, cY3, cY4, cY5, cY6;
    
        // Width and Height
        double cWidth;
        double cHeight;
    
    public Calliper(double x, double y, double w, double h)
    {
    
        cWidth = w;
        cHeight = h;
        cX1 = x;
        cY1 = y;
        cX2 = x;
        cY2 = y + (h/2);
        cX3 = x;
        cY3 = y + h;
        cX4 = x + w;
        cY4 = y;
        cX5 = cX4;
        cY5 = cY4 + (h /2);
        cX6 = cX4;
        cY6 = cY4 + h;
    
        build();
    
    }
    
  2. build() 方法(用于绘制路径)和 setCalliper() 方法,用于重新定义坐标或宽度、高度:

    private void build()
    {
    
        // Draw the path for the calliper
    
        moveTo(cX1, cY1);
        lineTo(cX2, cY2);
        lineTo(cX3, cY3);
        moveTo(cX2, cY2);
        lineTo(cX5, cY5);
        moveTo(cX4, cY4);
        lineTo(cX6, cY6);
    
    }
    
    public void setCalliper(double x, double y, double w, double h)
    {
        // Rebuild the calliper using different x,y coordinates, or 
        // different width/height
    
        cWidth = w;
        cHeight = h;
        cX1 = x;
        cY1 = y;
        cX2 = x;
        cY2 = y + (h/2);
        cX3 = x;
        cY3 = y + h;
        cX4 = x + w;
        cY4 = y;
        cX5 = cX4;
        cY5 = cY4 + (h /2);
        cX6 = cX4;
        cY6 = cY4 + h;
    
        build();
    }
    

我创建了一个类来在屏幕上绘制这个卡尺,它会这样做,但是如果我尝试在屏幕上拖动卡尺,它不会在我拖动时擦除原始形状,所以我得到了一长串形状被留下来。我以为我已经super.paintComponent(g)从我的paintComponent(Graphics g)方法中省略了,但即使有它,代码仍然不起作用。

我的拖动方法如下所示:

@Override
public void mouseDragged(MouseEvent ev) 
{

    double mx = ev.getX();
    double my = ev.getY();

    if (dragging)
    {
        calX = mx - offsetX;
        calY = my - offsetY;

        cal = setCalliper(calX, calY, calW, calH);
        repaint();
    }

}

如果我将cal = setCalliper(calX, calY, calW, calH);上面的行更改为 readcal = new Calliper(calX, calY, calW, calH);那么它可以工作,但我被告知我不应该这样做。

任何想法为什么它不能按预期工作?

4

1 回答 1

1

直接调用 build 方法,该setCalliper()方法将新点附加到所有先前添加到的点上Path2D- 因此每次mouseDragged调用时都会将更多点添加到路径中。reset()在调用之前尝试调用build()(或在 moveTo/lineTo 调用之前调用 build 方法中的 reset)。

于 2015-03-20T19:26:23.050 回答