我面临的问题可能是对这句话的真正含义的误解“应用程序只需要调用 event_dispatch() 然后动态添加或删除事件,而无需更改事件循环。” 或者我找不到有关如何操作的正确文档。好吧,问题是我认为我应该能够在使用 event_dispatch() 运行事件循环后将事件添加到事件循环中,但我无法让它工作。这是代码:
#include <event2/event.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <stdio.h>
static int n_calls = 0;
static int n_calls2 = 0;
void cb_func(evutil_socket_t fd, short what, void *arg)
{
struct event *me = arg;
printf("cb_func called %d times so far.\n", ++n_calls);
if (n_calls > 100)
event_del(me);
}
void cb_func2(evutil_socket_t fd, short what, void *arg)
{
struct event *me = arg;
printf("cb_func2 called %d times so far.\n", ++n_calls2);
if (n_calls2 > 100)
event_del(me);
}
int main(int argc, char const *argv[])
{
struct event_base *base;
enum event_method_feature f;
base = event_base_new();
if (!base) {
puts("Couldn't get an event_base!");
} else {
printf("Using Libevent with backend method %s.",
event_base_get_method(base));
f = event_base_get_features(base);
if ((f & EV_FEATURE_ET))
printf(" Edge-triggered events are supported.");
if ((f & EV_FEATURE_O1))
printf(" O(1) event notification is supported.");
if ((f & EV_FEATURE_FDS))
printf(" All FD types are supported.");
puts("");
}
struct timeval one_sec = { 1, 0 };
struct timeval two_sec = { 2, 0 };
struct event *ev;
/* We're going to set up a repeating timer to get called called 100 times. */
ev = event_new(base, -1, EV_PERSIST, cb_func, NULL);
event_add(ev, &one_sec);
event_base_dispatch(base);
// This event (two_sec) is never fired if I add it after calling event_base_dispatch.
// If I add it before calling event_base_dispatch it works as the other event (one_sec) also does.
ev = event_new(base, -1, EV_PERSIST, cb_func2, NULL);
event_add(ev, &two_sec);
return 0;
}