下面的代码是将一个 C++ 类绑定到 Lua。
void registerPerson(lua_State *lua, Person *person)
{
//We assume that the person is a valid pointer
Person **pptr = (Person**)lua_newuserdata(lua, sizeof(Person*));
*pptr = person; //Store the pointer in userdata. You must take care to ensure
//the pointer is valid entire time Lua has access to it.
if (luaL_newmetatable(lua, "PersonMetaTable")) //This is important. Since you
//may invoke it many times, you should check, whether the table is newly
//created or it already exists
{
//The table is newly created, so we register its functions
lua_pushvalue(lua, -1);
lua_setfield(lua, -2, "__index");
luaL_Reg personFunctions[] = {
"getAge", lua_Person_getAge,
nullptr, nullptr
};
luaL_register(lua, 0, personFunctions);
}
lua_setmetatable(lua, -2);
}
上面的代码来自对这个问题的回答。它将一个 C++ 类(Person)绑定到 Lua。如您所见,此功能
创建一个新的用户数据并将其推送到堆栈顶部。将人员指针存储在用户数据中。
使用名为“PersonMetaTable”的 luaL_newmetatable 创建一个元表,现在元表应该在堆栈的顶部。
根据文档,该lua_pushvalue
函数将给定索引处的元素复制到堆栈顶部。但是在这里,使用参数-1调用该函数,我认为它复制了元表(因为它位于堆栈的顶部),对吗?
为什么要复制元表?这条线的目的是什么?
lua_pushvalue(lua, -1);