要使用 equalizeHistogram 函数获得每秒 30 帧,您必须对图像进行去交错处理(从 ARGBxxxx 转换为 PlanarX)并仅均衡 R(ed)G(reen)B(lue);如果均衡 A(lpha),帧速率将至少降至 24。
这是完全符合您要求的代码,只要您想要的速度就快:
- (CVPixelBufferRef)copyRenderedPixelBuffer:(CVPixelBufferRef)pixelBuffer {
CVPixelBufferLockBaseAddress( pixelBuffer, 0 );
unsigned char *base = (unsigned char *)CVPixelBufferGetBaseAddress( pixelBuffer );
size_t width = CVPixelBufferGetWidth( pixelBuffer );
size_t height = CVPixelBufferGetHeight( pixelBuffer );
size_t stride = CVPixelBufferGetBytesPerRow( pixelBuffer );
vImage_Buffer _img = {
.data = base,
.height = height,
.width = width,
.rowBytes = stride
};
vImage_Error err;
vImage_Buffer _dstA, _dstR, _dstG, _dstB;
err = vImageBuffer_Init( &_dstA, height, width, 8 * sizeof( uint8_t ), kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageBuffer_Init (alpha) error: %ld", err);
err = vImageBuffer_Init( &_dstR, height, width, 8 * sizeof( uint8_t ), kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageBuffer_Init (red) error: %ld", err);
err = vImageBuffer_Init( &_dstG, height, width, 8 * sizeof( uint8_t ), kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageBuffer_Init (green) error: %ld", err);
err = vImageBuffer_Init( &_dstB, height, width, 8 * sizeof( uint8_t ), kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageBuffer_Init (blue) error: %ld", err);
err = vImageConvert_ARGB8888toPlanar8(&_img, &_dstA, &_dstR, &_dstG, &_dstB, kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageConvert_ARGB8888toPlanar8 error: %ld", err);
err = vImageEqualization_Planar8(&_dstR, &_dstR, kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageEqualization_Planar8 (red) error: %ld", err);
err = vImageEqualization_Planar8(&_dstG, &_dstG, kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageEqualization_Planar8 (green) error: %ld", err);
err = vImageEqualization_Planar8(&_dstB, &_dstB, kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageEqualization_Planar8 (blue) error: %ld", err);
err = vImageConvert_Planar8toARGB8888(&_dstA, &_dstR, &_dstG, &_dstB, &_img, kvImageNoFlags);
if (err != kvImageNoError)
NSLog(@"vImageConvert_Planar8toARGB8888 error: %ld", err);
err = vImageContrastStretch_ARGB8888( &_img, &_img, kvImageNoError );
if (err != kvImageNoError)
NSLog(@"vImageContrastStretch_ARGB8888 error: %ld", err);
free(_dstA.data);
free(_dstR.data);
free(_dstG.data);
free(_dstB.data);
CVPixelBufferUnlockBaseAddress( pixelBuffer, 0 );
return (CVPixelBufferRef)CFRetain( pixelBuffer );
}
请注意,我分配了 alpha 通道,尽管我没有对其执行任何操作;这仅仅是因为在 ARGB8888 和 Planar8 之间来回转换需要 alpha 通道缓冲区分配和参考。无论如何,相同的性能和质量增强。
另请注意,我在将 Planar8 缓冲区转换为单个 ARGB8888 缓冲区后执行了对比度拉伸;这是因为它比逐通道应用函数更快,就像我对直方图均衡函数所做的那样,并且得到与单独执行相同的结果(对比度拉伸函数不会导致与直方图均衡相同的 alpha 通道失真) .