我正在开发一个音符识别软件,并且,我使用 Thread.sleep 来确保音高在一段时间内足够一致,从而有资格作为音符而不是噪音。不过,这似乎使我的应用程序跳帧,并且几乎破坏了程序。我怎样才能避免这种情况?
package com.example.miguel.guitartab;
import be.tarsos.dsp.AudioDispatcher;
import be.tarsos.dsp.AudioEvent;
import be.tarsos.dsp.io.android.AudioDispatcherFactory;
import be.tarsos.dsp.pitch.PitchDetectionHandler;
import be.tarsos.dsp.pitch.PitchDetectionResult;
import be.tarsos.dsp.pitch.PitchProcessor;
import be.tarsos.dsp.pitch.PitchProcessor.PitchEstimationAlgorithm;
import android.content.res.ColorStateList;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.support.v7.app.ActionBarActivity;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.widget.TextView;
public class MainActivity extends ActionBarActivity {
private Song song = new Song();
private boolean finished = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_tarsos_dsp);
AudioDispatcher dispatcher = AudioDispatcherFactory
.fromDefaultMicrophone(22050,1024,0);
dispatcher.addAudioProcessor(new PitchProcessor(PitchEstimationAlgorithm.FFT_YIN, 22050, 1024, new PitchDetectionHandler() {
@Override
public void handlePitch(final PitchDetectionResult pitchDetectionResult,
AudioEvent audioEvent) {
runOnUiThread(new Runnable() {
@Override
public void run() {
final float pitch = pitchDetectionResult.getPitch();
TextView text = (TextView) findViewById(R.id.textView1);
text.setText("" + pitch);
if (pitch>700) {
song = new Song();
finished = false;
} else if (finished){
text.setText("Song finished");
} else {
try{
Thread.sleep(80);
} catch (InterruptedException e) {
e.printStackTrace();
}
float pitch2 = pitchDetectionResult.getPitch();
if (pitch * 0.99 < pitch2 && pitch * 1.01 > pitch2) {
if (pitch + 2 > song.notes.get(0) && pitch - 2 < song.notes.get(0)) {
System.out.println("Found pitch: " +song.notes.get(0));
text.setTextColor(0xFF00FF00);
song.notes.remove(0);
if (song.notes.size()==0){
finished = true;
text.setTextColor(0xFFFF0000);
}
} else {
if (finished = true){
text.setTextColor(0xFFFF0000);
} else {
text.setTextColor(0xFF00FF00);
}
}
}
}
}
});
}
}));
new Thread(dispatcher,"Audio Dispatcher").start();
}
@Override
public void onBackPressed()
{
moveTaskToBack(true);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.tarsos_ds, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
/**
* A placeholder fragment containing a simple view.
*/
public static class PlaceholderFragment extends Fragment {
public PlaceholderFragment() {
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_tarsos_ds,
container, false);
return rootView;
}
}
}