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我正在使用 Swift 和 Xcode 6 开发 iOS 应用程序。我想做的是使用 AVAudioEngine 播放音频文件,直到此时一切正常。但是我怎样才能不停地播放它,我的意思是,当它结束播放时它会重新开始?

这是我的代码:

/*==================== CONFIGURATES THE AVAUDIOENGINE ===========*/
    audioEngine.reset() //Resets any previous configuration on AudioEngine

    let audioPlayerNode = AVAudioPlayerNode() //The node that will play the actual sound
    audioEngine.attachNode(audioPlayerNode) //Attachs the node to the audioengine

    audioEngine.connect(audioPlayerNode, to: audioEngine.outputNode, format: nil) //Connects the applause playback node to the sound output
    audioPlayerNode.scheduleFile(applause.applauseFile, atTime: nil, completionHandler: nil)

    audioEngine.startAndReturnError(nil)
    audioPlayerNode.play() //Plays the sound

在说我应该为此使用 AVAudioPlayer 之前,我不能,因为以后我将不得不使用一些效果并同时播放三个音频文件,还要重复播放。

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2 回答 2

8

我在另一个问题中找到了解决方案,@CarveDrone 提出并自动回答了这个问题,所以我刚刚复制了他使用的代码:

class aboutViewController: UIViewController {


    var audioEngine: AVAudioEngine = AVAudioEngine()
    var audioFilePlayer: AVAudioPlayerNode = AVAudioPlayerNode()

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.


        let filePath: String = NSBundle.mainBundle().pathForResource("chimes", ofType: "wav")!
        println("\(filePath)")
        let fileURL: NSURL = NSURL(fileURLWithPath: filePath)!
        let audioFile = AVAudioFile(forReading: fileURL, error: nil)
        let audioFormat = audioFile.processingFormat
        let audioFrameCount = UInt32(audioFile.length)
        let audioFileBuffer = AVAudioPCMBuffer(PCMFormat: audioFormat, frameCapacity: audioFrameCount)
        audioFile.readIntoBuffer(audioFileBuffer, error: nil)

        var mainMixer = audioEngine.mainMixerNode
        audioEngine.attachNode(audioFilePlayer)
        audioEngine.connect(audioFilePlayer, to:mainMixer, format: audioFileBuffer.format)
        audioEngine.startAndReturnError(nil)

        audioFilePlayer.play()
        audioFilePlayer.scheduleBuffer(audioFileBuffer, atTime: nil, options:.Loops, completionHandler: nil)
    }

你唯一需要改变的是filePath常数。这是原始答案的链接:让 AVAudioEngine 重复声音

于 2015-03-02T17:31:49.973 回答
4

Swift 5,感谢@Guillermo Barreiro

    var audioEngine: AVAudioEngine = AVAudioEngine()
    var audioFilePlayer: AVAudioPlayerNode = AVAudioPlayerNode()

    override func viewDidLoad() {
        super. viewDidLoad()

        guard let filePath: String = Bundle.main.path(forResource: "chimes", ofType: "wav") else{ return }
        print("\(filePath)")
        let fileURL: URL = URL(fileURLWithPath: filePath)
        guard let audioFile = try? AVAudioFile(forReading: fileURL) else{ return }

        let audioFormat = audioFile.processingFormat
        let audioFrameCount = UInt32(audioFile.length)
        guard let audioFileBuffer = AVAudioPCMBuffer(pcmFormat: audioFormat, frameCapacity: audioFrameCount)  else{ return }
        do{
            try audioFile.read(into: audioFileBuffer)
        } catch{
            print("over")
        }
        let mainMixer = audioEngine.mainMixerNode
        audioEngine.attach(audioFilePlayer)
        audioEngine.connect(audioFilePlayer, to:mainMixer, format: audioFileBuffer.format)
        try? audioEngine.start()
        audioFilePlayer.play()
        audioFilePlayer.scheduleBuffer(audioFileBuffer, at: nil, options:AVAudioPlayerNodeBufferOptions.loops)
    }
于 2019-10-08T09:22:22.807 回答