After creating a display, I make a window with XCreateWindow
. Then, as described here, I call XMapWindow
and then immediately XUnmapWindow
; this lets the X server know about the window so that commands (e.g. XMoveWindow
) don't silently fail.
The window is invisible at this point, as it should be. I can stop execution with e.g. getchar
. Definitely invisible.
Then I call glXCreateContext
, and the window appears, just as if I had called XMapWindow
again! Sorcery! I have stopped execution immediately before and immediately after, so I know it's glXCreateContext
.
This makes no sense. I skimmed the documentation, but there's really no way this could possibly happen. Any guesses?
EDIT: Here's a simple example:
//Compile with "g++ <filename>.cpp -std=c++11 -lX11 -lGL"
#include <cassert>
#include <cstdio>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GL/glx.h>
static Display* display;
static void _x11_map_window(Window window) {
printf("Mapping window %lu; RETURN to continue\n",window); getchar();
XMapWindow(display, window);
printf("Mapped window! RETURN to continue\n"); getchar();
}
static void _x11_unmap_window(Window window) {
printf("Unmapping window %lu; RETURN to continue\n",window); getchar();
XUnmapWindow(display, window);
printf("Unmapped window! RETURN to continue\n"); getchar();
}
int main(int argc, char* argv[]) {
/* ##### MAKE DISPLAY ##### */
display = XOpenDisplay(nullptr);
/* ##### MAKE VISUAL INFO. ##### */
int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid.
GLX_RGBA, //apparently nothing comes after this?
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
//Ideally, the size would be 32 (or at least 24), but I have actually seen
// this size (on a modern OS even).
GLX_DEPTH_SIZE, 16,
GLX_DOUBLEBUFFER, True,
None
};
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast" //Because of X11's cruft in "DefaultScreen".
XVisualInfo* visual_info = glXChooseVisual(display, DefaultScreen(display), attributes);
#pragma GCC diagnostic pop
assert(visual_info!=nullptr);
/* ##### MAKE WINDOW ##### */
Window parent = XDefaultRootWindow(display);
Colormap colormap = XCreateColormap(display, parent, visual_info->visual, AllocNone);
XSetWindowAttributes window_attributes_set;
window_attributes_set.colormap = colormap;
window_attributes_set.background_pixel = 0; //This and next b/c of http://stackoverflow.com/questions/3645632/how-to-create-a-window-with-a-bit-depth-of-32
window_attributes_set.border_pixel = 0; //especially resulting in BadMatch error on Raspberry Pi. Also changes bit fields below in XCreateWindow.
window_attributes_set.event_mask = ExposureMask | KeyPressMask;
int position[2]={50,50}, dimensions[2]={128,128};
Window window = XCreateWindow(
display, parent,
position[0],position[1], static_cast<unsigned int>(dimensions[0]),static_cast<unsigned int>(dimensions[1]), //Note: the documentation must be wrong; this thing wants unsigned ints.
0u,
visual_info->depth,
InputOutput,
visual_info->visual,
//CWColormap|CWEventMask,
CWBackPixel|CWColormap|CWBorderPixel | CWEventMask,
&window_attributes_set
);
assert(window!=0);
printf("Created window %lu\n",window);
XStoreName(display, window, "[default title]");
XSelectInput(display, window,
//http://www.tronche.com/gui/x/xlib/events/mask.html#NoEventMask
//http://www.tronche.com/gui/x/xlib/events/processing-overview.html
ExposureMask |
KeyPressMask | KeyReleaseMask |
ButtonPressMask | ButtonReleaseMask | //ButtonMotionMask |
//EnterWindowMask | LeaveWindowMask |
PointerMotionMask |
//KeymapStateMask | FocusChangeMask | ColormapChangeMask |
StructureNotifyMask //Resizing, etc.
//PropertyChangeMask
);
Atom wm_delete = XInternAtom(display, "WM_DELETE_WINDOW", True);
XSetWMProtocols(display, window, &wm_delete, 1);
XMoveWindow(display, window, 100,100);
//As described here: http://stackoverflow.com/questions/14801536/xmovewindow-not-working-before-xmapwindow
// "the X server doesn't have to know about a window before it is mapped for the first time". Hence,
// map the window and then unmap it so that the X server knows about it. This is important because some
// functions silently fail (e.g. XMoveWindow) when the X server is oblivious.
_x11_map_window(window);
_x11_unmap_window(window);
/* ##### MAKE RENDER CONTEXT ##### */
GLXContext render_context = glXCreateContext(display, visual_info, nullptr, True);
assert(render_context!=nullptr);
/* ##### MORE STUFF WOULD GO HERE ##### */
while (1);
return 0;
}
Also demonstrates the failure of either XCreateWindow
or XMoveWindow
to set the window position before map/unmap.