已经有一个可以提供声明丰富的类 ClaimsAuthenticationManager,您可以对其进行扩展,以便它处理特定于域的声明,例如...
public class MyClaimsAuthenticationManager : ClaimsAuthenticationManager
{
public override ClaimsPrincipal Authenticate(string resourceName, ClaimsPrincipal incomingPrincipal)
{
if (!incomingPrincipal.Identity.IsAuthenticated)
{
return base.Authenticate(resourceName, incomingPrincipal);
}
return AddApplicationClaims(incomingPrincipal);
}
private ClaimsPrincipal AddApplicationClaims(ClaimsPrincipal principal)
{
// TODO: Add custom claims here based on current principal.
return principal;
}
}
下一个任务是提供适当的中间件来调用它。对于我的项目,我编写了以下类...
/// <summary>
/// Middleware component to apply claims transformation to current context
/// </summary>
public class ClaimsTransformationMiddleware
{
private readonly Func<IDictionary<string, object>, Task> next;
private readonly IServiceProvider serviceProvider;
public ClaimsTransformationMiddleware(Func<IDictionary<string, object>, Task> next, IServiceProvider serviceProvider)
{
this.next = next;
this.serviceProvider = serviceProvider;
}
public async Task Invoke(IDictionary<string, object> env)
{
// Use Katana's OWIN abstractions
var context = new OwinContext(env);
if (context.Authentication != null && context.Authentication.User != null)
{
var manager = serviceProvider.GetService<ClaimsAuthenticationManager>();
context.Authentication.User = manager.Authenticate(context.Request.Uri.AbsoluteUri, context.Authentication.User);
}
await next(env);
}
}
然后是延长线...
public static class AppBuilderExtensions
{
/// <summary>
/// Add claims transformation using <see cref="ClaimsTransformationMiddleware" /> any depdendency resolution is done via IoC
/// </summary>
/// <param name="app"></param>
/// <param name="serviceProvider"></param>
/// <returns></returns>
public static IAppBuilder UseClaimsTransformation(this IAppBuilder app, IServiceProvider serviceProvider)
{
app.Use<ClaimsTransformationMiddleware>(serviceProvider);
return app;
}
}
我知道这是服务定位器反模式,但使用 IServiceProvider 是容器中立的,并且似乎是将依赖项放入 Owin 中间件的公认方式。
最后,您需要在您的启动中将其连接起来,下面的示例假定 Unity 并注册/公开 IServiceLocator 属性...
// Owin config
app.UseClaimsTransformation(UnityConfig.ServiceLocator);