我在 Xcode 模拟器和我的 iPhone 上运行游戏。当我点击搜索时,它们都被放入单独的游戏中,而不是一个玩家加入现有的游戏。这是一款回合制游戏,玩家可以在 Game Center 自动运行时进行第一次回合。我正在使用两个单独的 Game Center 帐户,并启用了沙盒设置。知道我可能做错了什么吗?对于那些开发了支持 Game Center 的游戏的人,你们是如何测试它的?谢谢您的帮助!
一些代码:
- (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers // view controller calls to find match - nothing if GC unavaiable
viewController:(UIViewController *)viewController {
if (!_enableGameCenter) return;
_matchStarted = NO; // Match not started yet
self.currentMatch = nil;
[viewController dismissViewControllerAnimated:NO completion:nil];
GKMatchRequest *request = [[GKMatchRequest alloc] init]; // Set number of players
request.minPlayers = minPlayers;
request.maxPlayers = maxPlayers;
GKTurnBasedMatchmakerViewController *mmvc = // new instance of the GKMatchmakerViewController with the given request, sets its delegate to the GameKitHelper object, and uses the passed-in view controller to show it on the screen. Shows the user to search for a random player and start a game.
[[GKTurnBasedMatchmakerViewController alloc] initWithMatchRequest:request];
mmvc.turnBasedMatchmakerDelegate = self;
[viewController presentViewController:mmvc animated:YES completion:nil];
}
#pragma mark GKTurnBasedMatchmakerViewControllerDelegate
// A peer-to-peer match has been found, the game should start
- (void)turnBasedMatchmakerViewController:(GKTurnBasedMatchmakerViewController *)viewController didFindMatch:(GKTurnBasedMatch *)match {
[viewController dismissViewControllerAnimated:YES completion:nil];
self.currentMatch = match;
GKTurnBasedParticipant *firstParticipant = [match.participants objectAtIndex:0];
if (firstParticipant.lastTurnDate == NULL) {
// It's a new game!
[delegate enterNewGame:match];
} else {
if ([match.currentParticipant.player isEqual:[GKLocalPlayer localPlayer].playerID]) {
// It's your turn!
[delegate takeTurn:match];
} else {
// It's not your turn, just display the game state.
[delegate layoutMatch:match];
}
}
}