我正在阅读 SFML 游戏开发这本书,但我遇到了 std::bind 的问题。我搜索了一个解决方案,似乎其他人也遇到了类似的问题。但是,我仍然无法找到解决这个特定问题的方法。这是我的代码:
数据表.hpp
#ifndef DATA_TABLES_HPP
#define DATA_TABLES_HPP
#include <functional>
#include <vector>
struct PickupData {
std::function<void(Aircraft&)> action;
}
std::vector<PickupData> initializePickupData();
#endif
数据表.cpp
using namespace std::placeholders;
std::vector<PickupData> initializePickupData() {
std::vector<PickupData> data(static_cast<int>(Pickup::Type::TypeCount));
data[static_cast<int>(Pickup::Type::HealthRefill)].action = std::bind(&Aircraft::repair, _1, 25);
data[static_cast<int>(Pickup::Type::MissileRefill)].action = std::bind(&Aircraft::collectMissiles, _1, 3);
data[static_cast<int>(Pickup::Type::FireSpread)].action = std::bind(&Aircraft::increaseSpread, _1);
data[static_cast<int>(Pickup::Type::FireRate)].action = std::bind(&Aircraft::increaseFireRate, _1);
return data;
}
实体.hpp
#ifndef ENTITY_HPP
#define ENTITY_HPP
class Entity {
public:
explicit Entity(int hitpoints);
void repair(int points);
protected:
int hitpoints;
};
#endif
实体.cpp
#include "Entity.hpp"
#include <cassert>
Entity::Entity(int hitpoints)
: hitpoints(hitpoints)
{}
void Entity::repair(int points) {
assert(points > 0);
hitpoints += points;
}
飞机.hpp
#ifndef AIRCRAFT_HPP
#define AIRCRAFT_HPP
class Aircraft : public Entity {
public:
Aircraft();
void increaseFireRate();
void increaseSpread();
void collectMissiles(unsigned int count);
private:
int missileAmmo;
int fireRateLevel;
int spreadLevel;
}
#endif
飞机.cpp
#include "Aircraft.hpp"
Aircraft::Aircraft()
: Entity(100)
, missileAmmo(2)
, fireRateLevel(1)
, spreadLevel(1)
{}
void Aircraft::collectMissiles(unsigned int count) {
missileAmmo += count;
}
void Aircraft::increaseSpread() {
if (spreadLevel < 3)
++spreadLevel;
}
void Aircraft::increaseFireRate() {
if (fireRateLevel < 10)
++fireRateLevel;
}
皮卡.hpp
#ifndef PICKUP_HPP
#define PICKUP_HPP
#include "Entity.hpp"
#include "Aircraft.hpp"
class Pickup : public Entity {
public:
enum class Type {
HealthRefil,
MissileRefill,
FireSpread,
FireRate,
TypeCount
}
explicit Pickup(Type type);
void apply(Aircraft& player) const;
private:
Type type;
}
#endif
皮卡.cpp
#include "Pickup.hpp"
#include "DataTables.hpp"
namespace {
const std::vector<PickupData> Table = initializePickupData();
}
Pickup::Pickup(Type type)
: Entity(1)
, type(type)
{}
void Pickup::apply(Aircraft& player) const {
Table[static_cast<int>(type)].action(player);
}
这是错误:
1>c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(1241): error C2100: illegal indirection
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(1149) : see reference to function template instantiation '_Rx std::_Pmf_wrap<void (__thiscall Entity::* )(int),_Rx,Entity,int>::operator ()<Aircraft>(_Wrapper &,int) const' being compiled
1> with
1> [
1> _Rx=void
1> , _Wrapper=Aircraft
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(1149) : see reference to function template instantiation '_Rx std::_Pmf_wrap<void (__thiscall Entity::* )(int),_Rx,Entity,int>::operator ()<Aircraft>(_Wrapper &,int) const' being compiled
1> with
1> [
1> _Rx=void
1> , _Wrapper=Aircraft
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(1137) : see reference to function template instantiation 'void std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>::_Do_call<Aircraft,0,1>(std::tuple<Aircraft &>,std::_Arg_idx<0,1>)' being compiled
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(1137) : see reference to function template instantiation 'void std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>::_Do_call<Aircraft,0,1>(std::tuple<Aircraft &>,std::_Arg_idx<0,1>)' being compiled
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\xrefwrap(283) : see reference to function template instantiation 'void std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>::operator ()<Aircraft&>(Aircraft &)' being compiled
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\xrefwrap(283) : see reference to function template instantiation 'void std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>::operator ()<Aircraft&>(Aircraft &)' being compiled
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(228) : see reference to function template instantiation '_Ret std::_Callable_obj<std::_Bind<true,_Ret,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>,false>::_ApplyX<_Rx,Aircraft&>(Aircraft &)' being compiled
1> with
1> [
1> _Ret=void
1> , _Rx=void
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(228) : see reference to function template instantiation '_Ret std::_Callable_obj<std::_Bind<true,_Ret,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>,false>::_ApplyX<_Rx,Aircraft&>(Aircraft &)' being compiled
1> with
1> [
1> _Ret=void
1> , _Rx=void
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(226) : while compiling class template member function 'void std::_Func_impl<_MyWrapper,_Alloc,_Ret,Aircraft &>::_Do_call(Aircraft &)'
1> with
1> [
1> _Alloc=std::allocator<std::_Func_class<void,Aircraft &>>
1> , _Ret=void
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(495) : see reference to class template instantiation 'std::_Func_impl<_MyWrapper,_Alloc,_Ret,Aircraft &>' being compiled
1> with
1> [
1> _Alloc=std::allocator<std::_Func_class<void,Aircraft &>>
1> , _Ret=void
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(396) : see reference to function template instantiation 'void std::_Func_class<_Ret,Aircraft &>::_Do_alloc<_Myimpl,_Ty,_Alloc>(_Fty &&,_Alloc)' being compiled
1> with
1> [
1> _Ret=void
1> , _Ty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Alloc=std::allocator<std::_Func_class<void,Aircraft &>>
1> , _Fty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(396) : see reference to function template instantiation 'void std::_Func_class<_Ret,Aircraft &>::_Do_alloc<_Myimpl,_Ty,_Alloc>(_Fty &&,_Alloc)' being compiled
1> with
1> [
1> _Ret=void
1> , _Ty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Alloc=std::allocator<std::_Func_class<void,Aircraft &>>
1> , _Fty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(385) : see reference to function template instantiation 'void std::_Func_class<_Ret,Aircraft &>::_Reset_alloc<_Ty,std::allocator<std::_Func_class<_Ret,Aircraft &>>>(_Fty &&,_Alloc)' being compiled
1> with
1> [
1> _Ret=void
1> , _Ty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Fty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Alloc=std::allocator<std::_Func_class<void,Aircraft &>>
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(385) : see reference to function template instantiation 'void std::_Func_class<_Ret,Aircraft &>::_Reset_alloc<_Ty,std::allocator<std::_Func_class<_Ret,Aircraft &>>>(_Fty &&,_Alloc)' being compiled
1> with
1> [
1> _Ret=void
1> , _Ty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Fty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Alloc=std::allocator<std::_Func_class<void,Aircraft &>>
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(688) : see reference to function template instantiation 'void std::_Func_class<_Ret,Aircraft &>::_Reset<_Ty>(_Fty &&)' being compiled
1> with
1> [
1> _Ret=void
1> , _Ty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Fty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> ]
1> c:\program files (x86)\microsoft visual studio 12.0\vc\include\functional(688) : see reference to function template instantiation 'void std::_Func_class<_Ret,Aircraft &>::_Reset<_Ty>(_Fty &&)' being compiled
1> with
1> [
1> _Ret=void
1> , _Ty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> , _Fty=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> ]
1> c:\users\alec\desktop\c++ code\sfmlproject\sfmlproject\datatables.cpp(78) : see reference to function template instantiation 'std::function<void (Aircraft &)> &std::function<void (Aircraft &)>::operator =<std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>>(_Fx &&)' being compiled
1> with
1> [
1> _Fx=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> ]
1> c:\users\alec\desktop\c++ code\sfmlproject\sfmlproject\datatables.cpp(78) : see reference to function template instantiation 'std::function<void (Aircraft &)> &std::function<void (Aircraft &)>::operator =<std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>>(_Fx &&)' being compiled
1> with
1> [
1> _Fx=std::_Bind<true,void,std::_Pmf_wrap<void (__thiscall Entity::* )(int),void,Entity,int>,std::_Ph<1> &,int>
1> ]
任何可能的解决方案将不胜感激。