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public void GridCreate()
    {
        Graphics g = pictureBox1.CreateGraphics();
        SolidBrush brushBlack = new SolidBrush(Color.Black);
        Rectangle[,] block = new Rectangle[16, 16];

        for (int i = 0; i <= block.GetLength(0) - 1; i++)
        {
            for (int n = 0; n <= block.GetLength(0) - 1; n++)
            {
                block[n, i] = new Rectangle(i * blockSize, n * blockSize, 20, 20);
                g.FillRectangle(brushBlack, block[n, i]);
            }
        }
        data.block = block;
    } 
private void Form1_Shown(object sender, EventArgs e)
        {
            GridCreate();
        }

我正在尝试使用 PictureBox 在 WindowsForms 中制作网格,但相关代码无法正常data.block = block;工作。这部分有效,但这g.FillRectangle(brushBlack, block[n, i]);根本不起作用。我认为问题出在Form1_Shown事件中,因为:

private void Form1_Click(object sender, EventArgs e)
    {
        GridCreate();
    }

执行得非常好。

覆盖protected override void OnShown(EventArgs e)给出与 相同的结果Form1_Shown

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1 回答 1

4

问题是CreateGraphics(),它是一个临时表面,当 PictureBox 自我刷新时会被擦除。

只需创建一次网格,然后在 Paint() 事件中绘制数据:

    protected override void OnLoad(EventArgs e)
    {
        base.OnLoad(e);

        GridCreate();
        pictureBox1.Paint += pictureBox1_Paint;
    }

    private void GridCreate()
    {
        Rectangle[,] block = new Rectangle[16, 16];
        for (int i = 0; i < block.GetLength(1); i++) // this is the 2nd dimension, so GetLength(1)
        {
            for (int n = 0; n < block.GetLength(0); n++) // this is the 1st dimension, so GetLength(0)
            {
                block[n, i] = new Rectangle(i * blockSize, n * blockSize, 20, 20);
            }
        }
        data.block = block;
    }

    void pictureBox1_Paint(object sender, PaintEventArgs e)
    {
        Graphics g = e.Graphics; // use the SUPPLIED graphics, NOT CreateGraphis()!
        for (int i = 0; i < data.block.GetLength(1); i++) // this is the 2nd dimension, so GetLength(1)
        {
            for (int n = 0; n < data.block.GetLength(0); n++) // this is the 1st dimension, so GetLength(0)
            {
                g.FillRectangle(Brushes.Black, data.block[n, i]);
            }
        }
    }
于 2015-01-25T18:46:47.033 回答