我的问题似乎来自 Swing 在内部使用线程的方式。当应用程序执行一项耗时的任务时,我想显示一个繁忙的指示器,我称之为 Spinner。我有一个 Swing JDialog 并改编了Oracle 教程中的代码
我该如何解决这个问题?
我有一个 startSpinner()- 和一个 stopSpinner()- 方法。他们工作得很好。我有 2 个显示或隐藏它的 JButton。但问题是,当我调用 startSpinner() 方法时,在执行一个运行大约 5 秒的任务时,微调器没有出现。 我想我必须处理 SwingUtilities.invokeLater。但我没有这方面的经验。这是我开始显示微调器的方法。
StartSpinner 方法:
private void startSpinner() {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
layerUI.start();
if (!stopper.isRunning()) {
stopper.start();
setTitle("Working...");
}
}
});
}
停止微调器方法:
public void stopSpinner() {
logger.info("stopSpinner");
layerUI.stop();
}
WaitLayerUI 类:
package view;
import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import javax.swing.JComponent;
import javax.swing.JLayer;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.plaf.LayerUI;
@SuppressWarnings("serial")
class WaitLayerUI extends LayerUI<JPanel> implements ActionListener {
private boolean mIsRunning;
private boolean mIsFadingOut;
private Timer mTimer;
private int mAngle;
private int mFadeCount;
private int mFadeLimit = 15;
@Override
public void paint(Graphics g, JComponent c) {
int w = c.getWidth();
int h = c.getHeight();
// Paint the view.
super.paint(g, c);
if (!mIsRunning) {
return;
}
Graphics2D g2 = (Graphics2D) g.create();
float fade = (float) mFadeCount / (float) mFadeLimit;
// Gray it out.
Composite urComposite = g2.getComposite();
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, .5f * fade));
g2.fillRect(0, 0, w, h);
g2.setComposite(urComposite);
// Paint the wait indicator.
int s = Math.min(w, h) / 5;
int cx = w / 2;
int cy = h / 2;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(s / 4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
g2.setPaint(Color.white);
g2.rotate(Math.PI * mAngle / 180, cx, cy);
for (int i = 0; i < 12; i++) {
float scale = (11.0f - i) / 11.0f;
g2.drawLine(cx + s, cy, cx + s * 2, cy);
g2.rotate(-Math.PI / 6, cx, cy);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, scale * fade));
}
g2.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
if (mIsRunning) {
firePropertyChange("tick", 0, 1);
mAngle += 3;
if (mAngle >= 360) {
mAngle = 0;
}
if (mIsFadingOut) {
if (--mFadeCount == 0) {
mIsRunning = false;
mTimer.stop();
}
} else if (mFadeCount < mFadeLimit) {
mFadeCount++;
}
}
}
public void start() {
if (mIsRunning) {
return;
}
// Run a thread for animation.
mIsRunning = true;
mIsFadingOut = false;
mFadeCount = 0;
int fps = 24;
int tick = 1000 / fps;
mTimer = new Timer(tick, this);
mTimer.start();
}
public void stop() {
mIsFadingOut = true;
}
@Override
public void applyPropertyChange(PropertyChangeEvent pce, JLayer l) {
if ("tick".equals(pce.getPropertyName())) {
l.repaint();
}
}
}
我正在使用教程中的代码,除了 main 方法,也许这就是问题的原因。解决方案应该是这样的:
private void save(){
startSpinner();
performTimeConsumingSave();
stopSpinner();
}
目前,微调器根本没有出现。但是,当我显示 JOptionPane (暂停当前线程)时,它会显示出来。我也试过 Thread.sleep(100) 但这不是一个好主意。