如何转换AVAudioPCMBuffer
为NSData
?如果应该这样做
let data = NSData(bytes: buffer.floatChannelData, length: bufferLength)
那么如何计算bufferLength
呢?
以及如何转换NSData
为AVAudioPCMBuffer
?
如何转换AVAudioPCMBuffer
为NSData
?如果应该这样做
let data = NSData(bytes: buffer.floatChannelData, length: bufferLength)
那么如何计算bufferLength
呢?
以及如何转换NSData
为AVAudioPCMBuffer
?
缓冲区长度为 frameCapacity * bytesPerFrame。以下是可以在 NSData 和 AVAudioPCMBuffer 之间进行转换的函数。
extension AVAudioPCMBuffer {
func data() -> Data {
let channelCount = 1 // given PCMBuffer channel count is 1
let channels = UnsafeBufferPointer(start: self.floatChannelData, count: channelCount)
let ch0Data = NSData(bytes: channels[0], length:Int(self.frameCapacity * self.format.streamDescription.pointee.mBytesPerFrame))
return ch0Data as Data
}
}
func toPCMBuffer(data: NSData) -> AVAudioPCMBuffer? {
let audioFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 8000, channels: 1, interleaved: false)! // given NSData audio format
guard let PCMBuffer = AVAudioPCMBuffer(pcmFormat: audioFormat, frameCapacity: UInt32(data.length) / audioFormat.streamDescription.pointee.mBytesPerFrame) else {
return nil
}
PCMBuffer.frameLength = PCMBuffer.frameCapacity
let channels = UnsafeBufferPointer(start: PCMBuffer.floatChannelData, count: Int(PCMBuffer.format.channelCount))
data.getBytes(UnsafeMutableRawPointer(channels[0]) , length: data.length)
return PCMBuffer
}
如果您通过 audioBufferList API 进行复制,则复制缓冲区会容易得多。无论实际缓冲区的格式是什么,这也有效。
extension Data {
init(buffer: AVAudioPCMBuffer, time: AVAudioTime) {
let audioBuffer = buffer.audioBufferList.pointee.mBuffers
self.init(bytes: audioBuffer.mData!, count: Int(audioBuffer.mDataByteSize))
}
func makePCMBuffer(format: AVAudioFormat) -> AVAudioPCMBuffer? {
let streamDesc = format.streamDescription.pointee
let frameCapacity = UInt32(count) / streamDesc.mBytesPerFrame
guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCapacity) else { return nil }
buffer.frameLength = buffer.frameCapacity
let audioBuffer = buffer.audioBufferList.pointee.mBuffers
withUnsafeBytes { (bufferPointer) in
guard let addr = bufferPointer.baseAddress else { return }
audioBuffer.mData?.copyMemory(from: addr, byteCount: Int(audioBuffer.mDataByteSize))
}
return buffer
}
}