我编写了一个从 FrameworkElement 派生类并覆盖其 OnRender 方法的控件。在这个方法中,通过向 drawingContext.DrawLine 方法提供一个 AnimationClock 实例,有一个 DrawLine 动画。
如果只有几行,它工作得很好,如果有数百行,它就不再工作了。AffectsRender 和 InvalideVisual() 方法也不起作用,它不能调用 OnRender 方法。如果有中等数量的行,它就不起作用,但如果我调整窗口大小,它就起作用了!而且我发现,如果我更改 DependencyProperty(具有 AffectsRender 标志)并同时添加新的视觉效果,无论窗口中有多少行,它都可以工作。
我查阅了一些文章,说 WPF 是保留图形,而 OnRender 方法是由 WPF 本身调用的。WPF 决定何时需要调用 OnRender。如何告诉 WPF 调用 OnRender?
以下是代码:
class PipeLine:FrameworkElement
{
static PipeLine()
{
SignalInputProperty = DependencyProperty.Register("SignalInput", typeof(int), typeof(PipeLine),
new FrameworkPropertyMetadata(0, FrameworkPropertyMetadataOptions.AffectsRender));
SignalOutputProperty = DependencyProperty.Register("SignalOutput", typeof(bool), typeof(PipeLine),
new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));
}
public static readonly DependencyProperty SignalInputProperty;
public int SignalInput
{
get { return (int)GetValue(SignalInputProperty); }
set
{
SetValue(SignalInputProperty, value);
}
}
public static readonly DependencyProperty SignalOutputProperty;
public bool SignalOutput
{
get { return (bool)GetValue(SignalOutputProperty); }
set { SetValue(SignalOutputProperty, value); }
}
protected override void OnRender(System.Windows.Media.DrawingContext drawingContext)
{
base.OnRender(drawingContext);
Point startPH = new Point(0, ActualHeight / 2);
Point endPH = new Point(ActualWidth, ActualHeight / 2);
Point startPH1 = new Point(-this.ActualHeight / 2, this.ActualHeight / 2);
Point endPH1 = new Point(this.ActualWidth + this.ActualHeight / 2, this.ActualHeight / 2);
PointAnimation animation = new PointAnimation();
animation.From = startPH;
animation.To = endPH;
animation.Duration = new Duration(TimeSpan.FromSeconds(2.0));
AnimationClock clock = animation.CreateClock();
Pen pen1 = new Pen(Brushes.DarkGray, ActualHeight);
Pen pen2 = new Pen(Brushes.LightSkyBlue, ActualHeight);
if (SignalInput == 2 && !SignalOutput)
{
drawingContext.DrawLine(pen1, startPH, endPH);
drawingContext.DrawLine(pen2, startPH, null, endPH, clock);
}
else
{
drawingContext.DrawLine(pen1, startPH, endPH);
SignalOutput = false;
}
}
void clock_Completed(object sender, EventArgs e)
{
this.SignalOutput = true;
}
}