我使用 SoundJS 构建一个伪 MPC。我已经按照我想要的方式对声音套件按钮进行了编程,但我无法让循环按我想要的方式工作。
- 我希望用户单击“loop1”并播放。
- 如果用户再次单击“loop1”,它应该停止并重置。
- 如果用户在“loop1”播放时单击“loop2”,则“loop1”停止并在“loop2”开始播放时重置。
我怎么能掌握这个问题。警告,我本质上是一个 UI/UX 设计师,还在学习 Javascript,所以如果你能在解释的时候给我更多的细节,那就太好了。谢谢!
下面是我的一些代码,但要查看它的实际效果,请在此处查看:http: //nowthatsgenius.com/clients/beatbox/
<body onload="init();">
<section class="player-container">
<article class="player-controls">
<ul class="player-controls">
<li class="player-controls-button" id="loop1" onclick="playSound(this)">Loop 1</li>
<li class="player-controls-button" id="loop2" onclick="playSound(this)">Loop 2</li>
</ul>
</article>
</section>
<section class="mpc-container">
<article class="mpc-title mpc-col">
<span class="text">V1</span>
</article>
<article class="mpc-controls mpc-col">
<ul class="mpc-controls-wrap">
<li class="mpc-controls-row">
<ul>
<li class="mpc-controls-button" id="a1" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a2" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a3" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a4" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a5" onclick="playSound(this)"></li>
</ul>
<ul>
<li class="mpc-controls-button" id="a6" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a7" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a8" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a9" onclick="playSound(this)"></li>
<li class="mpc-controls-button" id="a10" onclick="playSound(this)"></li>
</ul>
</li>
</ul>
</article>
</section>
<script src="//code.jquery.com/jquery-1.11.2.min.js"></script>
<script src="//code.jquery.com/jquery-migrate-1.2.1.min.js"></script>
<script src="http://code.createjs.com/soundjs-0.6.0.min.js"></script>
<script>
var preload;
function init() {
if (!createjs.Sound.initializeDefaultPlugins()) {
document.getElementById("error").style.display = "block";
document.getElementById("content").style.display = "none";
return;
}
var assetsPath = "assets/";
var sounds = [
{id:"loop1", src:"loop1.mp3"},
{id:"loop2", src:"loop2.mp3"},
{id:"a1", src:"snare.wav"},
{id:"a2", src:"kick1.wav"},
{id:"a3", src:"clap1.wav"},
{id:"a4", src:"closedhat.wav"},
{id:"a5", src:"cymbal.wav"},
{id:"a6", src:"kick2.wav"},
{id:"a7", src:"clap2.wav"},
{id:"a8", src:"openhat.wav"},
{id:"a9", src:"voice1.wav"},
{id:"a10", src:"voice2.wav"},
];
$('.player-controls-button').attr("disabled",true);
createjs.Sound.alternateExtensions = ["mp3"];
createjs.Sound.addEventListener("fileload", createjs.proxy(handleLoadComplete, this));
createjs.Sound.registerSounds(sounds, assetsPath);
}
function playSound(target) {
var instance = createjs.Sound.play(target.id, createjs.Sound.INTERRUPT_NONE);
$(".player-controls-button").click(function(event) {
if (instance.playState == createjs.Sound.PLAY_SUCCEEDED) {
instance.stop();
}
else {
instance.play(target.id, createjs.Sound.INTERRUPT_NONE);
}
});
console.log(instance.playState);
}
</script>
</body>