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我正在尝试制作一个解决逻辑轮难题的程序。我构建了根节点,并尝试生成不同的子节点,这些子节点是通过轮子的不同移动而产生的。问题是,当我尝试产生孩子时,根节点被覆盖,一切都搞砸了,我真的不知道为什么。在这里你可以找到谜题逻辑轮。

我将轮子表示为 3x3 阵列。这是实现移动的代码:

public Node turn_right(Node aNode, int which_wheel)
{
    Node newNode = new Node(aNode.getYellow_wheel(),aNode.getBlue_wheel(),aNode.getGreen_wheel());

    int[][] yellow = new int[3][3];
    int[][] blue = new int[3][3];
    int[][] green = new int[3][3];

    if(which_wheel==0) //turn yellow wheel of this node to right
    {
        yellow[1][0] = newNode.getYellow_wheel()[0][0];
        yellow[2][0] = newNode.getYellow_wheel()[1][0];
        yellow[2][1] = newNode.getYellow_wheel()[2][0];
        yellow[2][2] = newNode.getYellow_wheel()[2][1];
        yellow[1][2] = newNode.getYellow_wheel()[2][2];
        yellow[0][2] = newNode.getYellow_wheel()[1][2];
        yellow[0][1] = newNode.getYellow_wheel()[0][2];
        yellow[0][0] = newNode.getYellow_wheel()[0][1];

        blue = newNode.getBlue_wheel();
        blue[1][0] = newNode.getYellow_wheel()[1][2];
        blue[2][0] = newNode.getYellow_wheel()[2][2];

        green = newNode.getGreen_wheel();

    }
    else if(which_wheel == 1)// turn blue wheel of this node to right
    {

        blue[1][0] = newNode.getBlue_wheel()[0][0];
        blue[2][0] = newNode.getBlue_wheel()[1][0];
        blue[2][1] = newNode.getBlue_wheel()[2][0];
        blue[2][2] = newNode.getBlue_wheel()[2][1];
        blue[1][2] = newNode.getBlue_wheel()[2][2];
        blue[0][2] = newNode.getBlue_wheel()[1][2];
        blue[0][1] = newNode.getBlue_wheel()[0][2];
        blue[0][0] = newNode.getBlue_wheel()[0][1];


        yellow = newNode.getYellow_wheel();
        yellow[0][2] = newNode.getBlue_wheel()[0][0];
        yellow[1][2] = newNode.getBlue_wheel()[1][0];

        green = newNode.getGreen_wheel();
        green[1][0] = newNode.getBlue_wheel()[1][2];
        green[2][0] = newNode.getBlue_wheel()[2][2];
    }
    else if (which_wheel == 2)//turn green wheel of this node to right
    {
        green[0][0] = newNode.getGreen_wheel()[0][1];
        green[0][1] = newNode.getGreen_wheel()[0][2];
        green[0][2] = newNode.getGreen_wheel()[1][2];
        green[1][2] = newNode.getGreen_wheel()[2][2];
        green[2][2] = newNode.getGreen_wheel()[2][1];
        green[2][1] = newNode.getGreen_wheel()[2][0];
        green[2][0] = newNode.getGreen_wheel()[1][0];
        green[1][0] = newNode.getGreen_wheel()[0][0];

        yellow = newNode.getYellow_wheel();

        blue = newNode.getBlue_wheel();
        blue[0][2] = newNode.getGreen_wheel()[0][0];
        blue[1][2] = newNode.getGreen_wheel()[1][0];
    }
    newNode= new Node(yellow,blue,green);
    return newNode;
}

还有另一个功能,就像这个相反的功能:它将轮子向左转动。我的问题是我不希望对象的 aNode 表被覆盖。

非常感谢你。

4

2 回答 2

1

.clone()复制您不想覆盖的对象。

ps 据我了解,您的问题是修改blue = newNode.getBlue_wheel();也会对 newNode 的蓝轮进行更改,是吗?

于 2010-05-06T18:51:47.500 回答
0

好吧,我只需要这样做:

public Node turn_right(Node aNode, int which_wheel)
{
   Node newNode = (Node) aNode.clone();

    int[][] yellow = new int[3][3];
    int[][] blue = new int[3][3];
    int[][] green = new int[3][3];

    if(which_wheel==0) //turn yellow wheel of this node to right
    {
        yellow[1][0] = newNode.getYellow_wheel()[0][0];
        yellow[2][0] = newNode.getYellow_wheel()[1][0];
        yellow[2][1] = newNode.getYellow_wheel()[2][0];
        yellow[2][2] = newNode.getYellow_wheel()[2][1];
        yellow[1][2] = newNode.getYellow_wheel()[2][2];
        yellow[0][2] = newNode.getYellow_wheel()[1][2];
        yellow[0][1] = newNode.getYellow_wheel()[0][2];
        yellow[0][0] = newNode.getYellow_wheel()[0][1];

        blue[0][0] = newNode.getBlue_wheel()[0][0];
        blue[0][1] = newNode.getBlue_wheel()[0][1];
        blue[0][2] = newNode.getBlue_wheel()[0][2];
        blue[1][2] = newNode.getBlue_wheel()[1][2];
        blue[2][1] = newNode.getBlue_wheel()[2][1];
        blue[2][2] = newNode.getBlue_wheel()[2][2];
        blue[1][0] = newNode.getYellow_wheel()[1][2];
        blue[2][0] = newNode.getYellow_wheel()[2][2];

        green = newNode.getGreen_wheel();

    }
    else if(which_wheel == 1)// turn blue wheel of this node to right
    {

        blue[1][0] = newNode.getBlue_wheel()[0][0];
        blue[2][0] = newNode.getBlue_wheel()[1][0];
        blue[2][1] = newNode.getBlue_wheel()[2][0];
        blue[2][2] = newNode.getBlue_wheel()[2][1];
        blue[1][2] = newNode.getBlue_wheel()[2][2];
        blue[0][2] = newNode.getBlue_wheel()[1][2];
        blue[0][1] = newNode.getBlue_wheel()[0][2];
        blue[0][0] = newNode.getBlue_wheel()[0][1];


        yellow[0][0] = newNode.getYellow_wheel()[0][0];
        yellow[0][1] = newNode.getYellow_wheel()[0][1];
        yellow[1][0] = newNode.getYellow_wheel()[1][0];
        yellow[2][0] = newNode.getYellow_wheel()[2][0];
        yellow[2][1] = newNode.getYellow_wheel()[2][1];
        yellow[2][2] = newNode.getYellow_wheel()[2][2];
        yellow[0][2] = newNode.getBlue_wheel()[0][0];
        yellow[1][2] = newNode.getBlue_wheel()[1][0];

        green[0][0] = newNode.getGreen_wheel()[0][0];
        green[0][1] = newNode.getGreen_wheel()[0][1];
        green[0][2] = newNode.getGreen_wheel()[0][2];
        green[1][2] = newNode.getGreen_wheel()[1][2];
        green[2][1] = newNode.getGreen_wheel()[2][1];
        green[2][2] = newNode.getGreen_wheel()[2][2];
        green[1][0] = newNode.getBlue_wheel()[1][2];
        green[2][0] = newNode.getBlue_wheel()[2][2];
    }
    else if (which_wheel == 2)//turn green wheel of this node to right
    {
        green[0][0] = newNode.getGreen_wheel()[0][1];
        green[0][1] = newNode.getGreen_wheel()[0][2];
        green[0][2] = newNode.getGreen_wheel()[1][2];
        green[1][2] = newNode.getGreen_wheel()[2][2];
        green[2][2] = newNode.getGreen_wheel()[2][1];
        green[2][1] = newNode.getGreen_wheel()[2][0];
        green[2][0] = newNode.getGreen_wheel()[1][0];
        green[1][0] = newNode.getGreen_wheel()[0][0];

        yellow = newNode.getYellow_wheel();

         blue[0][0] = newNode.getBlue_wheel()[0][0];
        blue[0][1] = newNode.getBlue_wheel()[0][1];
        blue[1][0] = newNode.getBlue_wheel()[1][0];
        blue[2][0] = newNode.getBlue_wheel()[2][0];
        blue[2][1] = newNode.getBlue_wheel()[2][1];
        blue[2][2] = newNode.getBlue_wheel()[2][2];
        blue[0][2] = newNode.getGreen_wheel()[0][0];
        blue[1][2] = newNode.getGreen_wheel()[1][0];
    }
    newNode= new Node(yellow,blue,green);
    return newNode;
}

如果您使用 getter 函数并将结果分配给变量,然后尝试更改变量的值,它也会更改您使用其 getter 的对象的值。在我看来,这很愚蠢。如果我想更改这样的值,我会使用 setter ...

于 2010-05-06T20:28:55.300 回答