我有一个叫做 Desync 的 monad -
[<AutoOpen>]
module DesyncModule =
/// The Desync monad. Allows the user to define in a sequential style an operation that spans
/// across a bounded number of events. Span is bounded because I've yet to figure out how to
/// make Desync implementation tail-recursive (see note about unbounded recursion in bind). And
/// frankly, I'm not sure if there is a tail-recursive implementation of it...
type [<NoComparison; NoEquality>] Desync<'e, 's, 'a> =
Desync of ('s -> 's * Either<'e -> Desync<'e, 's, 'a>, 'a>)
/// Monadic return for the Desync monad.
let internal returnM (a : 'a) : Desync<'e, 's, 'a> =
Desync (fun s -> (s, Right a))
/// Monadic bind for the Desync monad.
let rec internal bind (m : Desync<'e, 's, 'a>) (cont : 'a -> Desync<'e, 's, 'b>) : Desync<'e, 's, 'b> =
Desync (fun s ->
match (match m with Desync f -> f s) with
// ^--- NOTE: unbounded recursion here
| (s', Left m') -> (s', Left (fun e -> bind (m' e) cont))
| (s', Right v) -> match cont v with Desync f -> f s')
/// Builds the Desync monad.
type DesyncBuilder () =
member this.Return op = returnM op
member this.Bind (m, cont) = bind m cont
/// The Desync builder.
let desync = DesyncBuilder ()
它允许使用计算表达式以看似顺序的方式编写跨多个游戏时间执行的游戏逻辑的实现。
不幸的是,当用于持续无限数量的游戏刻度的任务时,它会因 StackOverflowException 而崩溃。即使它没有崩溃,它也会以这样的笨拙的堆栈跟踪结束 -
InfinityRpg.exe!InfinityRpg.GameplayDispatcherModule.desync@525-20.Invoke(Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen> _arg10) Line 530 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>>.Invoke(Nu.SimulationModule.World s) Line 24 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>.Invoke(Nu.SimulationModule.World s) Line 21 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>.Invoke(Nu.SimulationModule.World s) Line 21 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>.Invoke(Nu.SimulationModule.World s) Line 21 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>.Invoke(Nu.SimulationModule.World s) Line 21 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>.Invoke(Nu.SimulationModule.World s) Line 21 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>.Invoke(Nu.SimulationModule.World s) Line 21 F#
Prime.exe!Prime.DesyncModule.bind@20<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>.Invoke(Nu.SimulationModule.World s) Line 21 F#
Prime.exe!Prime.Desync.step<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit>(Prime.DesyncModule.Desync<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit> m, Nu.SimulationModule.World s) Line 71 F#
Prime.exe!Prime.Desync.advanceDesync<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit>(Microsoft.FSharp.Core.FSharpFunc<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Prime.DesyncModule.Desync<Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>,Nu.SimulationModule.World,Microsoft.FSharp.Core.Unit>> m, Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen> e, Nu.SimulationModule.World s) Line 75 F#
Nu.exe!Nu.Desync.advance@98<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>.Invoke(Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen> event, Nu.SimulationModule.World world) Line 100 F#
Nu.exe!Nu.Desync.subscription@104-16<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>.Invoke(Nu.SimulationModule.Event<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen> event, Nu.SimulationModule.World world) Line 105 F#
Nu.exe!Nu.World.boxableSubscription@165<Prime.EitherModule.Either<Microsoft.FSharp.Core.Unit,Microsoft.FSharp.Core.Unit>,Nu.SimulationModule.Screen>.Invoke(object event, Nu.SimulationModule.World world) Line 166 F#
我希望通过使绑定函数尾递归的左案例来解决问题。但是,我不确定两件事 -
1)是否可以完成,以及 2)实际如何完成。
如果在这里不可能使绑定尾递归,是否有某种方法可以重组我的 monad 以使其成为尾递归?
编辑 3(包含以前的编辑):这是实现异步组合器的附加代码,我将使用它来演示堆栈溢出 -
module Desync =
/// Get the state.
let get : Desync<'e, 's, 's> =
Desync (fun s -> (s, Right s))
/// Set the state.
let set s : Desync<'e, 's, unit> =
Desync (fun _ -> (s, Right ()))
/// Loop in a desynchronous context while 'pred' evaluate to true.
let rec loop (i : 'i) (next : 'i -> 'i) (pred : 'i -> 's -> bool) (m : 'i -> Desync<'e, 's, unit>) =
desync {
let! s = get
do! if pred i s then
desync {
do! m i
let i = next i
do! loop i next pred m }
else returnM () }
/// Loop in a desynchronous context while 'pred' evaluates to true.
let during (pred : 's -> bool) (m : Desync<'e, 's, unit>) =
loop () id (fun _ -> pred) (fun _ -> m)
/// Step once into a desync.
let step (m : Desync<'e, 's, 'a>) (s : 's) : 's * Either<'e -> Desync<'e, 's, 'a>, 'a> =
match m with Desync f -> f s
/// Run a desync to its end, providing e for all its steps.
let rec runDesync (m : Desync<'e, 's, 'a>) (e : 'e) (s : 's) : ('s * 'a) =
match step m s with
| (s', Left m') -> runDesync (m' e) e s'
| (s', Right v) -> (s', v)
这是 Either 实现 -
[<AutoOpen>]
module EitherModule =
/// Haskell-style Either type.
type Either<'l, 'r> =
| Right of 'r
| Left of 'l
最后,这是一段简单的代码,会产生堆栈溢出 -
open Desync
ignore <| runDesync (desync { do! during (fun _ -> true) (returnM ()) }) () ()