无论我尝试什么,我都无法使用 SDL_ttf 将我的文本加载到 SDL 2.0 中的纹理中。
这是我的 textToTexture 代码
void sdlapp::textToTexture(string text, SDL_Color textColor,SDL_Texture* textTexture)
{
//free prevoius texture in textTexture if texture exists
if (textTexture != nullptr || NULL)
{
SDL_DestroyTexture(textTexture);
}
SDL_Surface* textSurface = TTF_RenderText_Solid(m_font, text.c_str(), textColor);
textTexture = SDL_CreateTextureFromSurface(m_renderer, textSurface);
//free surface
SDL_FreeSurface(textSurface);
}
然后这是我加载纹理和文本
bool sdlapp::loadMedia()
{
bool success = true;
//load media here
//load font
m_font = TTF_OpenFont("Fonts/MotorwerkOblique.ttf", 28);
//load text
SDL_Color textColor = { 0x255, 0x255, 0x235 };
textToTexture("im a texture thing", textColor, m_font_texture);
return success;
}
然后这是我用来渲染它的代码
void sdlapp::render()
{
//clear the screen
SDL_RenderClear(m_renderer);
//do render stuff here
SDL_Rect rect= { 32, 64, 128, 32 };
SDL_RenderCopy(m_renderer, m_font_texture, NULL, NULL);
//update the screen to the current render
SDL_RenderPresent(m_renderer);
}
有谁知道我做错了什么?在此先感谢贾斯汀韦克。