我正在用 C 编写一个程序来确定给定四面体所有边的长度的顶点。四面体有一个等边的底边和斜角边。为了完成公式,我需要一种方法来获取面和等边底之间的角度。我知道其中一个面的高度,一旦我能得到一个面和底座之间的角度,我就可以将高度旋转那个角度并得到顶点的位置。
我不知道从哪里开始计算角度公式(见下面的 theta),以及如何将其转换为 C。
我知道黄色段的长度,并试图找到蓝色的角度 B
到目前为止,这是我的代码:
#include <math.h>
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
typedef struct {
float x;
float y;
float z;
} Point;
typedef struct {
float edgeA, edgeB, edgeC;
float legA, legB, legC;
Point vertexBaseA, vertexBaseB, vertexBaseC;
Point apex;
} scaleneTetrahedron;
Point p(float x,float y) {
Point pt; pt.x = x; pt.y = y; pt.z =0;return pt;
}
Point pZ(float x, float y, float z) {
Point pt; pt.x = x; pt.y = y;pt.z =z; return pt;
}
void printPoint(char *identifier, Point p){
printf("(%s: %f, %f, %f)\n",identifier, p.x,p.y,p.z);
}
void printFloat(float n) {
printf("%f",n);
}
scaleneTetrahedron sT_Hedron(float lengthsEdges[3],float lengthsLegs[3],Point vertexBases[3]) {
scaleneTetrahedron h;
h.edgeA = lengthsEdges[0], h.edgeB = lengthsEdges[2], h.edgeC = lengthsEdges[2];
h.legA = lengthsLegs[0], h.legB = lengthsLegs[1],h.legC = lengthsLegs[2];
h.vertexBaseA = vertexBases[0], h.vertexBaseB = vertexBases[1], h.vertexBaseC = vertexBases[2];
return h;
}
#define rt(n) (sqrt(n))
float SQUARE(float n) {return n*n;}
float PERP(float slope) { return 1/slope * -1;}
float Rad_To_Deg(float angle) {return angle*57.29577951f;}
#define ANGLE_FOR(rangX,rangY) ( Rad_To_Deg(atan2(rangX,rangY)) )
float DISTANCE(Point v1, Point v2){
return sqrtf(SQUARE(v1.x-v2.x) + SQUARE(v1.y-v2.y));
}
float WIDTH(float leg1,float leg2,float base){
float ret = ((SQUARE(leg1) - SQUARE(leg2)) + SQUARE(base)) / (2 * base);
printf("Ret is:%f\n",ret);
return ret;
}
float HEIGHT(float width,float leg1){
float ret = sqrtf(SQUARE(leg1) - SQUARE(width));
return ret;
}
float slopeFor(Point A, Point B) {
return (B.y-A.y) / (B.x - A.x);
}
float yInterceptFor(float slope, Point A) {
return (A.y - (slope * A.x));
}
float map(float range1_A, float range1_B, float range2_A, float range2_B, float value) {
float inMin = range1_A;
float inMax = range1_B;
float outMin = range2_A;
float outMax = range2_B;
float input = value;
float output = outMin + (outMax - outMin) * (input - inMin) / (inMax - inMin);
return output;
}
Point XYAltitude(float leg1, float leg2, float base) {
float width = WIDTH(leg1,leg2,base);
float height = HEIGHT(width,leg1);
return p(width, height);
}
Point APEX_OF(scaleneTetrahedron shape) {
Point altitude1 = XYAltitude(shape.legA,shape.legB, shape.edgeA);//Getting the x position of the altitude of faceA and the height of the altitude.
printPoint("Altitude face:",altitude1);
float
x = altitude1.x,
baseX1 = x,
baseX2 = x,
baseY1 = 0,
baseY2 = 10
;
float slopeBase = slopeFor(shape.vertexBaseC, shape.vertexBaseB), yIntBase = yInterceptFor(slopeBase,shape.vertexBaseB);
printf("slope is:%f ,yint is:%f, point of intersection:%f\n",slopeBase,yIntBase, (slopeBase * x)+yIntBase);
Point intersectionBase = p(x, (slopeBase * x) + yIntBase);
printPoint("IntersectionBase:",intersectionBase);
float zIntersectionBase = (slopeBase * x) + yIntBase;//it is "y" because we are switching from a topdown to a side view
float zHypotenuse = (shape.edgeC* intersectionBase.y)/shape.vertexBaseC.y; //THIS IS THROWING OFF THE MEASUREMENT: sqrtf(SQUARE(zIntersectionBase) + SQUARE(altitude1.y));
Point zAltitude = XYAltitude(altitude1.y,zHypotenuse,zIntersectionBase);
float theta = Rad_To_Deg(atan2(zAltitude.x,zAltitude.y));//Here's where I am having trouble.
float y = Rad_To_Deg(sin(theta)) * altitude1.x;
float z = Rad_To_Deg(cos(theta)) * altitude1.x;
printFloat(theta);
Point rtd;
rtd.x = x;
rtd.z = y; //Only now did I learn that z and y are swapped in 3D. But, this is no problem due to abstraction.
rtd.y = z;
return rtd;
}
int main(int argc, const char *argv[]){
// srand(time(NULL));
Point vertexA = p(0,0);
Point vertexB = p(3,0.f);
Point vertexC = p(1.5,2.6);
Point apex = pZ(1.5,0.87,2.45);
float baseA = DISTANCE(vertexA,vertexB);
float baseB = DISTANCE(vertexB,vertexC);
float baseC = DISTANCE(vertexC,vertexA);
float legA = DISTANCE(vertexA,apex);
float legB = DISTANCE(vertexB,apex);
float legC = DISTANCE(vertexC,apex);
scaleneTetrahedron toSend;
toSend.edgeA = baseA;
toSend.edgeB = baseB;
toSend.edgeC = baseC;
toSend.legA = legA;
toSend.legB = legB;
toSend.legC = legC;
toSend.vertexBaseA = vertexA;
toSend.vertexBaseB = vertexB;
toSend.vertexBaseC = vertexC;
printPoint("APEX:",APEX_OF(toSend));
return 0;
}