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我有一个 Java 服务器(它能够正确读取来自我的 iOS 客户端的请求——它甚至会生成一个响应并且似乎可以正确发送它,尽管我每次都从服务器收到第一个消息响应,但之后没有收到其他消息接收第一条消息):

沟通顺序

Step 1-> client send login message to server

Step 2-> server validate the user and sends login info to the clients

Step 3-> Message Packet1

         Message Packet2

         Message Packet3

         Message Packet4

 step-4-> I have checked server log and it says server has send 4 string 
          messages

 Step-5 -> On client side I am receiving only first message i.e. Message 
           Packet1, and there no other packets on NSInputStream showing. or NSStreamEventHasBytesAvailable option in delegate method->
- (void)stream:(NSStream *)theStream
handleEvent:(NSStreamEvent)streamEvent

大多数时候不调用不止一个,但有时它调用并获取 MessagePacket2 或 MessagePacket4 数据。

请帮帮我,我无法弄清楚为什么我只收到来自服务器的第一个数据包而不是 4 个数据包,因为服务器发送了 4 个数据包。

我使用了以下教程中的代码-> http://www.raywenderlich.com/3932/networking-tutorial-for-ios-how-to-create-a-socket-based-iphone-app-and-server#注释

我的代码在这里->

@interface NetworkManager()<NSStreamDelegate>

@property (strong, nonatomic)NSInputStream        *objInputStream;
@property (strong, nonatomic)NSOutputStream       *objOutputStream;

@end

- (void)initializeNetworkCommunicationToServer
{
self.networkOpened = NO;

CFReadStreamRef readStream;
CFWriteStreamRef writeStream;

CFStreamCreatePairWithSocketToHost(NULL,
                                   (CFStringRef)SERVER_HOSTNAME,
                                   SERVER_PORT_ADDR,
                                   &readStream,
                                   &writeStream);

self.objInputStream = (__bridge_transfer NSInputStream *)readStream;
self.objOutputStream = (__bridge_transfer NSOutputStream*)writeStream;


[self.objInputStream setDelegate:self];
[self.objOutputStream setDelegate:self];

[self.objInputStream scheduleInRunLoop:[NSRunLoop currentRunLoop]
                               forMode:NSDefaultRunLoopMode];
[self.objOutputStream scheduleInRunLoop:[NSRunLoop currentRunLoop]
                                forMode:NSDefaultRunLoopMode];
[self.objInputStream open];
[self.objOutputStream open];

}

//------------------------------------------------------
pragma NSStreamDelegate delegate method
//------------------------------------------------------

- (void)stream:(NSStream *)theStream
handleEvent:(NSStreamEvent)streamEvent
{

switch (streamEvent)
{
    case NSStreamEventNone:
    {
        NSLog(@"NSStreamEventNone");
        break;
    }
    case NSStreamEventOpenCompleted:
    {
        NSLog(@"NSStreamEventOpenCompleted");

    }
        break;
    case NSStreamEventHasBytesAvailable:
    {
        NSLog(@"NSStreamEventHasBytesAvailable:");

        if (theStream == self.objInputStream)
        {
            while ([self.objInputStream hasBytesAvailable])
            {
                uint8_t buffer[1024];
                unsigned int len = 0;

                len = [self.objInputStream read:buffer
                                      maxLength:sizeof(buffer)];
                if (len > 0)
                {

                    NSString *output =
                    [[NSString alloc] initWithBytes:buffer
                                             length:len
                                           encoding:NSASCIIStringEncoding];

                    if (nil != output)
                    {
                        NSLog(@"server said: %@", output);
                    }

                }//end of if(len > 0)

            }//end of while
        } //end of  if (theStream == self.objInputStream)

    }
        break;
    case NSStreamEventErrorOccurred:
    {
        NSLog(@"NSStreamEventErrorOccurred: Can not connect to the host!");
    }
        break;
    case NSStreamEventEndEncountered:
    {

        NSLog(@"NSStreamEventEndEncountered & network connection ended");

        [theStream close];
        [theStream removeFromRunLoop:[NSRunLoop currentRunLoop]
                             forMode:NSDefaultRunLoopMode];

        theStream = nil;
    }
        break;

        // The NSStreamEventHasSpaceAvailable event indicates that you can write (at least one byte!) to the stream without blocking. That does not mean that previously written data is completely delivered to the other endpoint of the connection.
    case NSStreamEventHasSpaceAvailable:
    {
        NSLog(@"NSStreamEventHasSpaceAvailable");

        if(NO == self.networkOpened)
        {
            self.networkOpened = YES;

            [self sendMessage:@"login:username,password"];

        }
    }
        break;
    default:
    {
        NSLog(@"Unknown event");
    }
}
}


//------------------------------------------------------
#pragma mark - send packet
//------------------------------------------------------

- (void)sendMessage:(NSString*)lstrMessage
{
NSMutableData *data = [[NSMutableData alloc] initWithData:
                       [lstrMessage dataUsingEncoding:NSASCIIStringEncoding]];

unsigned char suffixBytes[] = {1, 1, 0};
[data appendBytes:suffixBytes length:3];

[self.objOutputStream write:[data bytes] maxLength:[data length]];

NSLog(@"message sent->%@",[NSString stringWithUTF8String:[data bytes]]);

}
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1 回答 1

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我不知道你的代码有什么问题,但我在流调整方面的经验告诉我,尝试另一种使用 CF API 订阅 Core Foundation 流的方法是有意义的,而不是将其免费桥接到 NSInputStream。我的意思是CFReadStreamSetClientCFReadStreamScheduleWithRunLoop功能。您可以在我的测试助手类中看到如何执行此操作的示例POSInputStreamLibrary

于 2014-12-25T08:28:42.477 回答