我有一个 Java 服务器(它能够正确读取来自我的 iOS 客户端的请求——它甚至会生成一个响应并且似乎可以正确发送它,尽管我每次都从服务器收到第一个消息响应,但之后没有收到其他消息接收第一条消息):
沟通顺序
Step 1-> client send login message to server
Step 2-> server validate the user and sends login info to the clients
Step 3-> Message Packet1
Message Packet2
Message Packet3
Message Packet4
step-4-> I have checked server log and it says server has send 4 string
messages
Step-5 -> On client side I am receiving only first message i.e. Message
Packet1, and there no other packets on NSInputStream showing. or NSStreamEventHasBytesAvailable option in delegate method->
- (void)stream:(NSStream *)theStream
handleEvent:(NSStreamEvent)streamEvent
大多数时候不调用不止一个,但有时它调用并获取 MessagePacket2 或 MessagePacket4 数据。
请帮帮我,我无法弄清楚为什么我只收到来自服务器的第一个数据包而不是 4 个数据包,因为服务器发送了 4 个数据包。
我使用了以下教程中的代码-> http://www.raywenderlich.com/3932/networking-tutorial-for-ios-how-to-create-a-socket-based-iphone-app-and-server#注释
我的代码在这里->
@interface NetworkManager()<NSStreamDelegate>
@property (strong, nonatomic)NSInputStream *objInputStream;
@property (strong, nonatomic)NSOutputStream *objOutputStream;
@end
- (void)initializeNetworkCommunicationToServer
{
self.networkOpened = NO;
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL,
(CFStringRef)SERVER_HOSTNAME,
SERVER_PORT_ADDR,
&readStream,
&writeStream);
self.objInputStream = (__bridge_transfer NSInputStream *)readStream;
self.objOutputStream = (__bridge_transfer NSOutputStream*)writeStream;
[self.objInputStream setDelegate:self];
[self.objOutputStream setDelegate:self];
[self.objInputStream scheduleInRunLoop:[NSRunLoop currentRunLoop]
forMode:NSDefaultRunLoopMode];
[self.objOutputStream scheduleInRunLoop:[NSRunLoop currentRunLoop]
forMode:NSDefaultRunLoopMode];
[self.objInputStream open];
[self.objOutputStream open];
}
//------------------------------------------------------
pragma NSStreamDelegate delegate method
//------------------------------------------------------
- (void)stream:(NSStream *)theStream
handleEvent:(NSStreamEvent)streamEvent
{
switch (streamEvent)
{
case NSStreamEventNone:
{
NSLog(@"NSStreamEventNone");
break;
}
case NSStreamEventOpenCompleted:
{
NSLog(@"NSStreamEventOpenCompleted");
}
break;
case NSStreamEventHasBytesAvailable:
{
NSLog(@"NSStreamEventHasBytesAvailable:");
if (theStream == self.objInputStream)
{
while ([self.objInputStream hasBytesAvailable])
{
uint8_t buffer[1024];
unsigned int len = 0;
len = [self.objInputStream read:buffer
maxLength:sizeof(buffer)];
if (len > 0)
{
NSString *output =
[[NSString alloc] initWithBytes:buffer
length:len
encoding:NSASCIIStringEncoding];
if (nil != output)
{
NSLog(@"server said: %@", output);
}
}//end of if(len > 0)
}//end of while
} //end of if (theStream == self.objInputStream)
}
break;
case NSStreamEventErrorOccurred:
{
NSLog(@"NSStreamEventErrorOccurred: Can not connect to the host!");
}
break;
case NSStreamEventEndEncountered:
{
NSLog(@"NSStreamEventEndEncountered & network connection ended");
[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop]
forMode:NSDefaultRunLoopMode];
theStream = nil;
}
break;
// The NSStreamEventHasSpaceAvailable event indicates that you can write (at least one byte!) to the stream without blocking. That does not mean that previously written data is completely delivered to the other endpoint of the connection.
case NSStreamEventHasSpaceAvailable:
{
NSLog(@"NSStreamEventHasSpaceAvailable");
if(NO == self.networkOpened)
{
self.networkOpened = YES;
[self sendMessage:@"login:username,password"];
}
}
break;
default:
{
NSLog(@"Unknown event");
}
}
}
//------------------------------------------------------
#pragma mark - send packet
//------------------------------------------------------
- (void)sendMessage:(NSString*)lstrMessage
{
NSMutableData *data = [[NSMutableData alloc] initWithData:
[lstrMessage dataUsingEncoding:NSASCIIStringEncoding]];
unsigned char suffixBytes[] = {1, 1, 0};
[data appendBytes:suffixBytes length:3];
[self.objOutputStream write:[data bytes] maxLength:[data length]];
NSLog(@"message sent->%@",[NSString stringWithUTF8String:[data bytes]]);
}