好的,所以我目前正在为我正在处理的项目编写一些代码,我决定使用 Enum 进行数据存储将是我最好的选择。但是在我生命中的第一次, enum.ordinal() 返回 -1?
继承人的代码:
DuelRules.Rules rule = DuelRules.Rules.values()[(buttonId - (buttonId < 29 ? 18 : 19))];
if (buttonId == 29) {
rule = DuelRules.Rules.POCKET;
}
System.out.println(rule + ", " + rule.ordinal());
rules.swapRule(player, other, rule);
reset(false);
这个声明在这里:
System.out.println(rule + ", " + rule.ordinal());
它打印正确的规则值,但是当它打印 rule.ordinal() 时它打印 -1?
例子:
HAT, -1
我的枚举:
public enum Rules {
HAT(5000, 1),
CAPE(5000, 2),
AMULET(5000, 4),
WEAPON(5000, 8),
BODY(5000, 16),
SHIELD(5000, 32),
LEG(5000, 128),
GLOVE(5000, 512),
BOOT(5000, 1024),
RING(5000, 4096),
ARROW(5000, 8192),
POCKET(17837, 1),
FORFEIT(4989),
MOVEMENT(4990),
RANGE(4991),
MELEE(4992),
MAGIC(4993),
DRINKS(4994),
FOOD(4995),
PRAYER(4996),
OBSTACLES(4997),
FUN_WEAPONS(4998),
NO_ABILITIES(4999),
SUMMONING(5001);
private final int varbitId;
private final int value;
private Rules(int id, int... value) {
this.varbitId = id;
this.value = value.length > 0 ? value[0] : 0;
}
}
请注意,该枚举在另一个类中,不确定这是否会影响结果。感谢您的帮助,我完全迷失了这个。
编辑:经过进一步审查,我发现通过将其作为参数传递来更改序数?
控制台截图:
代码:
} else if (buttonId >= 18 && buttonId <= 42) {
DuelRules.Rules rule = DuelRules.Rules.values()[(buttonId - (buttonId < 29 ? 18 : 19))];
System.out.println("Point one: "+rule + ", " + rule.ordinal());
rules.swapRule(player, other, rule);
getDuel(other).rules.setRules(player, other, rules
.rules);
reset(false);
sendFlash(interfaceId, buttonId);
}
在打印第一个点的地方,规则及其 .ordinal 是正确的,在本例中为 OBSTACLES,20
但是它在 rules.swapRule 中传递规则参数的地方,它会将序数更改为 -1?
public boolean swapRule(Player player, Player other, Rules rule) {
System.out.println("Point 2(swapRule): " + rule + ", " + rule.ordinal());
}
是什么导致规则参数在作为参数传递时发生变化?