3

我想将我的类中的对象存储在文件中,然后才能从该文件中加载对象。但是在某个地方我犯了一个错误,无法弄清楚在哪里。我可以得到一些帮助吗?

public class GameManagerSystem implements GameManager, Serializable {

    private static final long serialVersionUID = -5966618586666474164L;
    HashMap<Game, GameStatus> games;
    HashMap<Ticket, ArrayList<Object>> baggage;
    HashSet<Ticket> bookedTickets;
    Place place;


    public GameManagerSystem(Place place) {
        super();

        this.games = new HashMap<Game, GameStatus>();
        this.baggage = new HashMap<Ticket, ArrayList<Object>>();
        this.bookedTickets = new HashSet<Ticket>();
        this.place = place;
    }
    public static GameManager createManagerSystem(Game at) {
        return new GameManagerSystem(at);
    }

    public boolean store(File f) {
        try {
            FileOutputStream fos = new FileOutputStream(f);
            ObjectOutputStream oos = new ObjectOutputStream(fos);
            oos.writeObject(games);
            oos.writeObject(bookedTickets);
            oos.writeObject(baggage);
            oos.close();
            fos.close();
        } catch (IOException ex) {
            return false;
        }
        return true;
    }
    public boolean load(File f) {
        try {
            FileInputStream fis = new FileInputStream(f);
            ObjectInputStream ois = new ObjectInputStream(fis);
            this.games = (HashMap<Game,GameStatus>)ois.readObject();
            this.bookedTickets = (HashSet<Ticket>)ois.readObject();
                this.baggage = (HashMap<Ticket,ArrayList<Object>>)ois.readObject();
            ois.close();
            fis.close();
        } catch (IOException e) {
            return false;
        } catch (ClassNotFoundException e) {
            return false;
        }
        return true;
    }
.
.
.
}


public class JUnitDemo {

    GameManager manager;

    @Before
    public void setUp() {
        manager = GameManagerSystem.createManagerSystem(Place.ENG);
    }

    @Test
    public void testStore() {
        Game g = new Game(new Date(), Teams.LIONS, Teams.SHARKS);
        manager.registerGame(g);
        File file = new File("file.ser");
        assertTrue(airport.store(file));
    }
}
4

3 回答 3

5

这个问题的解决方案是,当您使用其他对象时,比如说 class A,进入一个像这样的集合HashMap并想要序列化该HashMap对象,那么classimplement的接口是这样的:SerializableA

class A implements Serializable {
}

...
    HashMap<Integer,A> hmap;
...

否则该对象将不可序列化。

我希望它现在可以解决这个问题。

于 2010-05-02T11:34:53.077 回答
0

在关闭它之前尝试 oos.flush() 。

于 2010-04-30T14:00:02.917 回答
0

请记住,整个对象图在序列化期间是持久的。例如,如果你有一些对 GUI 类的引用,你要么必须使它们也可序列化,要么将它们标记为“瞬态”,这样 Java 就不会序列化它们。

于 2010-05-04T19:01:03.447 回答