手头的真正问题是顶点属性映射的类别被推断为LvaluePropertyMap
(它是)。
但是,该LvaluePropertyMap
概念有望成为ReadablePropertyMap
和的超集WritablePropertyMap
。这在const_type
使用图形属性时会带来问题:它们是左值,但不可写。
我想出的唯一可行的解决方案是包装属性映射类型以否决类别:
namespace detail {
template <typename Map>
struct readable_only_pmap : Map {
readable_only_pmap(Map map) : Map(map) { }
// overrule the category tag
typedef boost::readable_property_map_tag category;
};
}
现在,您可以像这样使用它:
using pmap_t = typename boost::property_map<Graph, double VertexProperty::*>::const_type;
detail::readable_only_pmap<pmap_t> error_map = get(&VertexProperty::error, graph);
虽然几乎相同,但现在dynamic_properties::property
检测到该地图是只读的,并且不会尝试生成 put 助手(相反,如果put
尝试 a 则会引发异常)。
带有演示图的完整代码:
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#include <iostream>
#include <string>
#include <vector>
#include <functional>
#include <iostream>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/graphml.hpp>
// #include <Eigen/Core>
// use bundled properties for vertices and edges
struct VertexProperty
{
double error;
// Eigen::Matrix<real,dim,1> location;
};
typedef boost::adjacency_list< boost::setS, boost::setS, boost::undirectedS, VertexProperty> Graph;
typedef typename boost::graph_traits<Graph>::edge_descriptor edge_descriptor;
typedef typename boost::graph_traits<Graph>::vertex_descriptor vertex_descriptor;
namespace detail {
template <typename Map>
struct readable_only_pmap : Map {
readable_only_pmap(Map map) : Map(map) { }
// overrule the category tag
typedef boost::readable_property_map_tag category;
};
}
std::ostream& operator<<(std::ostream& os, const Graph& graph)
{
typedef std::map<vertex_descriptor, std::size_t> IndexMap;
IndexMap index_map;
boost::associative_property_map<IndexMap> index_properties(index_map);
std::size_t i = 0;
for (const vertex_descriptor& v : boost::make_iterator_range(boost::vertices(graph)))
index_properties[v] = i++;
using pmap_t = typename boost::property_map<Graph, double VertexProperty::*>::const_type;
detail::readable_only_pmap<pmap_t> error_map = get(&VertexProperty::error, graph);
boost::dynamic_properties dp;
dp.property("error", error_map);
boost::write_graphml(os, graph, index_properties, dp);
return os;
}
int main()
{
Graph g;
auto v1 = boost::add_vertex(VertexProperty{0.1}, g);
auto v2 = boost::add_vertex(VertexProperty{0.2}, g);
auto v3 = boost::add_vertex(VertexProperty{0.3}, g);
auto v4 = boost::add_vertex(VertexProperty{0.4}, g);
auto v5 = boost::add_vertex(VertexProperty{0.5}, g);
add_edge(v1,v2,g);
add_edge(v5,v2,g);
add_edge(v4,v2,g);
add_edge(v2,v3,g);
add_edge(v3,v4,g);
add_edge(v4,v1,g);
std::cout << g <<std::endl;
}
输出:(稍微重新格式化)
<?xml version="1.0" encoding="UTF-8"?>
<graphml xmlns="http://graphml.graphdrawing.org/xmlns" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://graphml.graphdrawing.org/xmlns http://graphml.graphdrawing.org/xmlns/1.0/graphml.xsd">
<key id="key0" for="node" attr.name="error" attr.type="double" />
<graph id="G" edgedefault="undirected" parse.nodeids="free" parse.edgeids="canonical" parse.order="nodesfirst">
<node id="n0"> <data key="key0">0.1</data> </node>
<node id="n1"> <data key="key0">0.2</data> </node>
<node id="n2"> <data key="key0">0.3</data> </node>
<node id="n3"> <data key="key0">0.4</data> </node>
<node id="n4"> <data key="key0">0.5</data> </node>
<edge id="e0" source="n0" target="n1"> </edge>
<edge id="e1" source="n4" target="n1"> </edge>
<edge id="e2" source="n3" target="n1"> </edge>
<edge id="e3" source="n1" target="n2"> </edge>
<edge id="e4" source="n2" target="n3"> </edge>
<edge id="e5" source="n3" target="n0"> </edge>
</graph>
</graphml>